20 lines
395 B
C#
20 lines
395 B
C#
using Unity.Entities;
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using Unity.NetCode;
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using UnityEngine;
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namespace Common
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{
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public struct CharacterTag : IComponentData { }
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public struct NewCharacterTag : IComponentData { }
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public struct CharacterConfig : IComponentData
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{
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[GhostField] public Color Color;
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}
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public struct TdTeam : IComponentData
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{
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[GhostField] public TeamType Value;
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}
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} |