MP-TD/Assets/Scripts/Common/CharacterAuthoring.cs

25 lines
658 B
C#

using System.Linq.Expressions;
using Unity.Entities;
using Unity.Rendering;
using UnityEngine;
namespace Common
{
class CharacterAuthoring : MonoBehaviour
{
public class CharacterAuthoringBaker : Baker<CharacterAuthoring>
{
public override void Bake(CharacterAuthoring authoring)
{
var entity = GetEntity(TransformUsageFlags.Dynamic);
AddComponent<CharacterTag>(entity);
AddComponent<NewCharacterTag>(entity);
AddComponent<TdTeam>(entity);
AddComponent<CharacterConfig>(entity);
}
}
}
}