27 lines
610 B
C#

using System;
using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
[Serializable]
[GhostComponent]
public struct FirstPersonPlayer : IComponentData
{
[GhostField] public Entity ControlledCharacter;
}
[Serializable]
public struct FirstPersonPlayerInputs : IInputComponentData
{
public float2 MoveInput;
public float2 LookInput;
public InputEvent JumpPressed;
}
[Serializable]
[GhostComponent(SendTypeOptimization = GhostSendType.OnlyPredictedClients)]
public struct FirstPersonPlayerNetworkInput : IComponentData
{
[GhostField()]
public float2 LastProcessedLookInput;
}