2025-01-30 17:20:27 +01:00

21 lines
443 B
C#

using System;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
[Serializable]
public struct ThirdPersonPlayer : IComponentData
{
public Entity ControlledCharacter;
public Entity ControlledCamera;
}
[Serializable]
public struct ThirdPersonPlayerInputs : IComponentData
{
public float2 MoveInput;
public float2 CameraLookInput;
public float CameraZoomInput;
public FixedInputEvent JumpPressed;
}