44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
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using Unity.Collections;
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using Unity.Entities;
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using Unity.Mathematics;
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using UnityEngine;
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[Serializable]
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public struct OrbitCamera : IComponentData
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{
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public float RotationSpeed;
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public float MaxVAngle;
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public float MinVAngle;
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public bool RotateWithCharacterParent;
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public float MinDistance;
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public float MaxDistance;
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public float DistanceMovementSpeed;
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public float DistanceMovementSharpness;
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public float ObstructionRadius;
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public float ObstructionInnerSmoothingSharpness;
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public float ObstructionOuterSmoothingSharpness;
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public bool PreventFixedUpdateJitter;
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public float TargetDistance;
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public float SmoothedTargetDistance;
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public float ObstructedDistance;
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public float PitchAngle;
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public float3 PlanarForward;
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}
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[Serializable]
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public struct OrbitCameraControl : IComponentData
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{
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public Entity FollowedCharacterEntity;
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public float2 LookDegreesDelta;
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public float ZoomDelta;
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}
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[Serializable]
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public struct OrbitCameraIgnoredEntityBufferElement : IBufferElementData
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{
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public Entity Entity;
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} |