using Unity.Entities; using UnityEngine; namespace Common { class TDPrefabsAuthoring : MonoBehaviour { // public GameObject PrefabController; public GameObject PrefabCharacter; public class TdPrefabsAuthoringBaker : Baker { public override void Bake(TDPrefabsAuthoring authoring) { var entity = GetEntity(TransformUsageFlags.None); AddComponent(entity, new TdPrefabs() { Character = GetEntity(authoring.PrefabCharacter, TransformUsageFlags.Dynamic), // Controller = GetEntity(authoring.PrefabController, TransformUsageFlags.Dynamic) }); } } } }