using Unity.Entities; using Unity.NetCode; using UnityEngine; namespace Common { public struct CharacterTag : IComponentData { } public struct NewCharacterTag : IComponentData { } public struct CharacterConfig : IComponentData { [GhostField] public Color Color; } public struct TdTeam : IComponentData { [GhostField] public TeamType Value; } public struct LocalInitialized : IComponentData { } }