#if UNITY_EDITOR using Unity.Entities; using UnityEngine.SceneManagement; namespace Helpers { partial class LoadConnectionSceneSystem : SystemBase { protected override void OnCreate() { Enabled = false; if (SceneManager.GetActiveScene() == SceneManager.GetSceneByBuildIndex(0)) { return; } SceneManager.LoadScene(0); } protected override void OnUpdate() { throw new System.NotImplementedException(); } } } #endif