using System.Linq.Expressions; using Unity.Entities; using Unity.Rendering; using UnityEngine; namespace Common { class CharacterAuthoring : MonoBehaviour { public class CharacterAuthoringBaker : Baker { public override void Bake(CharacterAuthoring authoring) { var entity = GetEntity(TransformUsageFlags.Dynamic); AddComponent(entity); AddComponent(entity); AddComponent(entity); AddComponent(entity); } } } }