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@@ -0,0 +1,20 @@
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using UnityEngine;
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public class Rotating : MonoBehaviour
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{
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private float _rotationSpeed = 20f;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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var rotation = transform.rotation;
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rotation *= Quaternion.Euler(0, _rotationSpeed * Time.deltaTime, 0);
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transform.rotation = rotation;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 81cbba94ac85d184a95e7d5b5d71b965
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