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#if UNITY_EDITOR
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using Unity.Entities;
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using UnityEngine.SceneManagement;
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namespace Helpers
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{
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partial class LoadConnectionSceneSystem : SystemBase
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{
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protected override void OnCreate()
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{
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Enabled = false;
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if (SceneManager.GetActiveScene() == SceneManager.GetSceneByBuildIndex(0))
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{
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return;
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}
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SceneManager.LoadScene(0);
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}
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protected override void OnUpdate()
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{
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throw new System.NotImplementedException();
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}
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}
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}
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#endif
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: f4d973db9670e0f42907e508bebd2f0d
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