Progress character customization
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@@ -100,6 +100,7 @@ namespace UI
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}
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}
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private void StartServer()
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{
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//Create server world
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@@ -108,13 +109,12 @@ namespace UI
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//Define endpoint for world to listen to, and set network driver to listen to specified port
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var serverEndPoint = NetworkEndpoint.AnyIpv4.WithPort(Port);
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{
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using var networkDriverQuery =
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serverWorld.EntityManager.CreateEntityQuery(ComponentType.ReadWrite<NetworkStreamDriver>());
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using var networkDriverQuery = serverWorld.EntityManager.CreateEntityQuery(ComponentType.ReadWrite<NetworkStreamDriver>());
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networkDriverQuery.GetSingletonRW<NetworkStreamDriver>().ValueRW.Listen(serverEndPoint);
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}
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}
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private void StartClient()
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{
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//Create server world
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@@ -131,10 +131,12 @@ namespace UI
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//create entity with join request component, so that the ClientRequestGameEntrySystem can take over
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var teamRequestEntity = clientWorld.EntityManager.CreateEntity();
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var color = _colorPicker.Color;
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clientWorld.EntityManager.AddComponentData(teamRequestEntity, new ClientTeamRequest
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{
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Value = TeamType.Player,
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Color = _colorPicker.Color
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Value = TeamType.Player,
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Color = color,
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});
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}
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}
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