Progress character customization

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Lauchstange committed 2025-01-30 21:02:41 +01:00
1 parent bf545f3baf
commit 5708c0bbbd
20 files changed
+327 -191

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+7 -5
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@@ -100,6 +100,7 @@ namespace UI
}
}
private void StartServer()
{
//Create server world
@@ -108,13 +109,12 @@ namespace UI
//Define endpoint for world to listen to, and set network driver to listen to specified port
var serverEndPoint = NetworkEndpoint.AnyIpv4.WithPort(Port);
{
using var networkDriverQuery =
serverWorld.EntityManager.CreateEntityQuery(ComponentType.ReadWrite<NetworkStreamDriver>());
using var networkDriverQuery = serverWorld.EntityManager.CreateEntityQuery(ComponentType.ReadWrite<NetworkStreamDriver>());
networkDriverQuery.GetSingletonRW<NetworkStreamDriver>().ValueRW.Listen(serverEndPoint);
}
}
private void StartClient()
{
//Create server world
@@ -131,10 +131,12 @@ namespace UI
//create entity with join request component, so that the ClientRequestGameEntrySystem can take over
var teamRequestEntity = clientWorld.EntityManager.CreateEntity();
var color = _colorPicker.Color;
clientWorld.EntityManager.AddComponentData(teamRequestEntity, new ClientTeamRequest
{
Value = TeamType.Player,
Color = _colorPicker.Color
Value = TeamType.Player,
Color = color,
});
}
}