Start FPS controls
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InterpolatePosition: 1
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EvaluateGrounding: 1
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SnapToGround: 1
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GroundSnappingDistance: 0.5
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EnhancedGroundPrecision: 0
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MaxGroundedSlopeAngle: 60
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DetectMovementCollisions: 1
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DecollideFromOverlaps: 1
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ProjectVelocityOnInitialOverlaps: 0
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MaxContinuousCollisionsIterations: 8
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MaxOverlapDecollisionIterations: 2
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DiscardMovementWhenExceedMaxIterations: 1
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KillVelocityWhenExceedMaxIterations: 1
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DetectObstructionsForParentBodyMovement: 0
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SimulateDynamicBody: 1
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Mass: 1
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GroundMaxSpeed: 10
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GroundedMovementSharpness: 15
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AirAcceleration: 50
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AirMaxSpeed: 10
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AirDrag: 0
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JumpSpeed: 10
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Gravity:
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x: -0
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y: -30
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z: -0
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PreventAirAccelerationAgainstUngroundedHits: 1
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StepAndSlopeHandling:
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StepHandling: 0
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MaxStepHeight: 0.5
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ExtraStepChecksDistance: 0.1
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CharacterWidthForStepGroundingCheck: 1
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PreventGroundingWhenMovingTowardsNoGrounding: 1
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HasMaxDownwardSlopeChangeAngle: 0
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MaxDownwardSlopeChangeAngle: 90
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ConstrainVelocityToGroundPlane: 1
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m_LocalScale: {x: 0.6016427, y: 0.2015024, z: 0.1763629}
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7
Assets/Prefabs/FPSPrefab.prefab.meta
Normal file
7
Assets/Prefabs/FPSPrefab.prefab.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 3ec06d4b739fd724c83484d1713584a8
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@ -131,7 +131,6 @@ GameObject:
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@ -258,23 +257,6 @@ MonoBehaviour:
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--- !u!114 &330585549
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m_MoveSpeedIncrement: 2.5
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m_Turbo: 10
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--- !u!114 &330585550
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@ -163,7 +163,8 @@ MonoBehaviour:
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33
Assets/Scripts/Client/InitializeLocallySystem.cs
Normal file
33
Assets/Scripts/Client/InitializeLocallySystem.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using RpcComponents;
|
||||
using Unity.Burst;
|
||||
using Unity.Collections;
|
||||
using Unity.Entities;
|
||||
using Unity.NetCode;
|
||||
|
||||
partial struct InitializeLocallySystem : ISystem
|
||||
{
|
||||
[BurstCompile]
|
||||
public void OnCreate(ref SystemState state)
|
||||
{
|
||||
var builder = new EntityQueryBuilder(Allocator.Temp).WithAll<GhostOwnerIsLocal>().WithNone<InitializedLocallyTag>();
|
||||
state.RequireForUpdate(state.GetEntityQuery(builder));
|
||||
}
|
||||
|
||||
[BurstCompile]
|
||||
public void OnUpdate(ref SystemState state)
|
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{
|
||||
EntityCommandBuffer ecb = SystemAPI.GetSingletonRW<EndSimulationEntityCommandBufferSystem.Singleton>().ValueRW.CreateCommandBuffer(state.WorldUnmanaged);
|
||||
|
||||
foreach (var (character, entity) in SystemAPI.Query<FirstPersonCharacterComponent>().WithAll<GhostOwnerIsLocal>().WithNone<InitializedLocallyTag>().WithEntityAccess())
|
||||
{
|
||||
ecb.AddComponent(character.ViewEntity, new MainEntityCamera());
|
||||
ecb.AddComponent(entity, new InitializedLocallyTag());
|
||||
}
|
||||
}
|
||||
|
||||
[BurstCompile]
|
||||
public void OnDestroy(ref SystemState state)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
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2
Assets/Scripts/Client/InitializeLocallySystem.cs.meta
Normal file
2
Assets/Scripts/Client/InitializeLocallySystem.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 1b3232746997cb344a18d3986cc1e107
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6
Assets/Scripts/Client/InitializedLocallyTag.cs
Normal file
6
Assets/Scripts/Client/InitializedLocallyTag.cs
Normal file
@ -0,0 +1,6 @@
|
||||
using Unity.Entities;
|
||||
|
||||
public struct InitializedLocallyTag : IComponentData
|
||||
{
|
||||
|
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}
|
||||
2
Assets/Scripts/Client/InitializedLocallyTag.cs.meta
Normal file
2
Assets/Scripts/Client/InitializedLocallyTag.cs.meta
Normal file
@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
|
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guid: fe8481b72fe69a249ab201f73028655f
|
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@ -7,6 +7,7 @@ namespace Common
|
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{
|
||||
// public GameObject PrefabController;
|
||||
public GameObject PrefabCharacter;
|
||||
public GameObject PrefabFPSPlayer;
|
||||
|
||||
public class TdPrefabsAuthoringBaker : Baker<TDPrefabsAuthoring>
|
||||
{
|
||||
@ -16,7 +17,7 @@ namespace Common
|
||||
AddComponent(entity, new TdPrefabs()
|
||||
{
|
||||
Character = GetEntity(authoring.PrefabCharacter, TransformUsageFlags.Dynamic),
|
||||
// Controller = GetEntity(authoring.PrefabController, TransformUsageFlags.Dynamic)
|
||||
FPSPlayer = GetEntity(authoring.PrefabFPSPlayer, TransformUsageFlags.Dynamic)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -5,6 +5,6 @@ namespace Common
|
||||
public struct TdPrefabs : IComponentData
|
||||
{
|
||||
public Entity Character;
|
||||
// public Entity Controller;
|
||||
public Entity FPSPlayer;
|
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}
|
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}
|
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|
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@ -25,7 +25,9 @@ namespace Server
|
||||
public void OnUpdate(ref SystemState state)
|
||||
{
|
||||
var ecb = new EntityCommandBuffer(Allocator.Temp);
|
||||
var characterPrefab = SystemAPI.GetSingleton<TdPrefabs>().Character;
|
||||
var tdPrefabs = SystemAPI.GetSingleton<TdPrefabs>();
|
||||
var characterPrefab = tdPrefabs.Character;
|
||||
var fpsPlayerPrefab = tdPrefabs.FPSPlayer;
|
||||
|
||||
foreach (var (teamRequest, requestSource, requestEntity) in SystemAPI.Query<TdTeamRequest, ReceiveRpcCommandRequest>().WithEntityAccess())
|
||||
{
|
||||
@ -55,12 +57,16 @@ namespace Server
|
||||
Debug.Log($"Server is assigning ClientId {clientId} to team {requestedTeam}");
|
||||
|
||||
var newCharacter = ecb.Instantiate(characterPrefab);
|
||||
var newFPSPlayer = ecb.Instantiate(fpsPlayerPrefab);
|
||||
|
||||
ecb.SetName(newCharacter, "Character");
|
||||
|
||||
var newTransform = LocalTransform.FromPosition(spawnPosition);
|
||||
ecb.SetComponent(newCharacter, newTransform);
|
||||
|
||||
ecb.SetComponent(newCharacter, new GhostOwner { NetworkId = clientId});
|
||||
ecb.SetComponent(newFPSPlayer, new GhostOwner { NetworkId = clientId});
|
||||
|
||||
ecb.SetComponent(newCharacter, new TdTeam { Value = requestedTeam });
|
||||
|
||||
ecb.SetComponent(newCharacter, new CharacterConfig
|
||||
@ -68,8 +74,14 @@ namespace Server
|
||||
Color = requestedColor
|
||||
});
|
||||
|
||||
//Setup connection
|
||||
FirstPersonPlayer playerComponent = SystemAPI.GetComponent<FirstPersonPlayer>(tdPrefabs.FPSPlayer);
|
||||
playerComponent.ControlledCharacter = newCharacter;
|
||||
ecb.SetComponent(newFPSPlayer, playerComponent);
|
||||
|
||||
//Destroy character prefab, when client disconnects
|
||||
ecb.AppendToBuffer(requestSource.SourceConnection, new LinkedEntityGroup{Value = newCharacter});
|
||||
ecb.AppendToBuffer(requestSource.SourceConnection, new LinkedEntityGroup{Value = newFPSPlayer});
|
||||
}
|
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|
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ecb.Playback(state.EntityManager);
|
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|
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@ -29,7 +29,7 @@ MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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@ -352,9 +352,9 @@ Material:
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- _ZTestTransparent: 4
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
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- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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|
||||
Loading…
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Reference in New Issue
Block a user