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136
Assets/Prefabs/CharacterMaterial.mat
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7
Assets/Prefabs/FPSPrefab.prefab.meta
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7
Assets/Prefabs/FPSPrefab.prefab.meta
Normal file
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fileFormatVersion: 2
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guid: 3ec06d4b739fd724c83484d1713584a8
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33
Assets/Scripts/Client/InitializeLocallySystem.cs
Normal file
33
Assets/Scripts/Client/InitializeLocallySystem.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using RpcComponents;
|
||||||
|
using Unity.Burst;
|
||||||
|
using Unity.Collections;
|
||||||
|
using Unity.Entities;
|
||||||
|
using Unity.NetCode;
|
||||||
|
|
||||||
|
partial struct InitializeLocallySystem : ISystem
|
||||||
|
{
|
||||||
|
[BurstCompile]
|
||||||
|
public void OnCreate(ref SystemState state)
|
||||||
|
{
|
||||||
|
var builder = new EntityQueryBuilder(Allocator.Temp).WithAll<GhostOwnerIsLocal>().WithNone<InitializedLocallyTag>();
|
||||||
|
state.RequireForUpdate(state.GetEntityQuery(builder));
|
||||||
|
}
|
||||||
|
|
||||||
|
[BurstCompile]
|
||||||
|
public void OnUpdate(ref SystemState state)
|
||||||
|
{
|
||||||
|
EntityCommandBuffer ecb = SystemAPI.GetSingletonRW<EndSimulationEntityCommandBufferSystem.Singleton>().ValueRW.CreateCommandBuffer(state.WorldUnmanaged);
|
||||||
|
|
||||||
|
foreach (var (character, entity) in SystemAPI.Query<FirstPersonCharacterComponent>().WithAll<GhostOwnerIsLocal>().WithNone<InitializedLocallyTag>().WithEntityAccess())
|
||||||
|
{
|
||||||
|
ecb.AddComponent(character.ViewEntity, new MainEntityCamera());
|
||||||
|
ecb.AddComponent(entity, new InitializedLocallyTag());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[BurstCompile]
|
||||||
|
public void OnDestroy(ref SystemState state)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Client/InitializeLocallySystem.cs.meta
Normal file
2
Assets/Scripts/Client/InitializeLocallySystem.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1b3232746997cb344a18d3986cc1e107
|
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6
Assets/Scripts/Client/InitializedLocallyTag.cs
Normal file
6
Assets/Scripts/Client/InitializedLocallyTag.cs
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
using Unity.Entities;
|
||||||
|
|
||||||
|
public struct InitializedLocallyTag : IComponentData
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
2
Assets/Scripts/Client/InitializedLocallyTag.cs.meta
Normal file
2
Assets/Scripts/Client/InitializedLocallyTag.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fe8481b72fe69a249ab201f73028655f
|
||||||
@ -7,6 +7,7 @@ namespace Common
|
|||||||
{
|
{
|
||||||
// public GameObject PrefabController;
|
// public GameObject PrefabController;
|
||||||
public GameObject PrefabCharacter;
|
public GameObject PrefabCharacter;
|
||||||
|
public GameObject PrefabFPSPlayer;
|
||||||
|
|
||||||
public class TdPrefabsAuthoringBaker : Baker<TDPrefabsAuthoring>
|
public class TdPrefabsAuthoringBaker : Baker<TDPrefabsAuthoring>
|
||||||
{
|
{
|
||||||
@ -16,7 +17,7 @@ namespace Common
|
|||||||
AddComponent(entity, new TdPrefabs()
|
AddComponent(entity, new TdPrefabs()
|
||||||
{
|
{
|
||||||
Character = GetEntity(authoring.PrefabCharacter, TransformUsageFlags.Dynamic),
|
Character = GetEntity(authoring.PrefabCharacter, TransformUsageFlags.Dynamic),
|
||||||
// Controller = GetEntity(authoring.PrefabController, TransformUsageFlags.Dynamic)
|
FPSPlayer = GetEntity(authoring.PrefabFPSPlayer, TransformUsageFlags.Dynamic)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -5,6 +5,6 @@ namespace Common
|
|||||||
public struct TdPrefabs : IComponentData
|
public struct TdPrefabs : IComponentData
|
||||||
{
|
{
|
||||||
public Entity Character;
|
public Entity Character;
|
||||||
// public Entity Controller;
|
public Entity FPSPlayer;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -25,7 +25,9 @@ namespace Server
|
|||||||
public void OnUpdate(ref SystemState state)
|
public void OnUpdate(ref SystemState state)
|
||||||
{
|
{
|
||||||
var ecb = new EntityCommandBuffer(Allocator.Temp);
|
var ecb = new EntityCommandBuffer(Allocator.Temp);
|
||||||
var characterPrefab = SystemAPI.GetSingleton<TdPrefabs>().Character;
|
var tdPrefabs = SystemAPI.GetSingleton<TdPrefabs>();
|
||||||
|
var characterPrefab = tdPrefabs.Character;
|
||||||
|
var fpsPlayerPrefab = tdPrefabs.FPSPlayer;
|
||||||
|
|
||||||
foreach (var (teamRequest, requestSource, requestEntity) in SystemAPI.Query<TdTeamRequest, ReceiveRpcCommandRequest>().WithEntityAccess())
|
foreach (var (teamRequest, requestSource, requestEntity) in SystemAPI.Query<TdTeamRequest, ReceiveRpcCommandRequest>().WithEntityAccess())
|
||||||
{
|
{
|
||||||
@ -55,12 +57,16 @@ namespace Server
|
|||||||
Debug.Log($"Server is assigning ClientId {clientId} to team {requestedTeam}");
|
Debug.Log($"Server is assigning ClientId {clientId} to team {requestedTeam}");
|
||||||
|
|
||||||
var newCharacter = ecb.Instantiate(characterPrefab);
|
var newCharacter = ecb.Instantiate(characterPrefab);
|
||||||
|
var newFPSPlayer = ecb.Instantiate(fpsPlayerPrefab);
|
||||||
|
|
||||||
ecb.SetName(newCharacter, "Character");
|
ecb.SetName(newCharacter, "Character");
|
||||||
|
|
||||||
var newTransform = LocalTransform.FromPosition(spawnPosition);
|
var newTransform = LocalTransform.FromPosition(spawnPosition);
|
||||||
ecb.SetComponent(newCharacter, newTransform);
|
ecb.SetComponent(newCharacter, newTransform);
|
||||||
|
|
||||||
ecb.SetComponent(newCharacter, new GhostOwner { NetworkId = clientId});
|
ecb.SetComponent(newCharacter, new GhostOwner { NetworkId = clientId});
|
||||||
|
ecb.SetComponent(newFPSPlayer, new GhostOwner { NetworkId = clientId});
|
||||||
|
|
||||||
ecb.SetComponent(newCharacter, new TdTeam { Value = requestedTeam });
|
ecb.SetComponent(newCharacter, new TdTeam { Value = requestedTeam });
|
||||||
|
|
||||||
ecb.SetComponent(newCharacter, new CharacterConfig
|
ecb.SetComponent(newCharacter, new CharacterConfig
|
||||||
@ -68,8 +74,14 @@ namespace Server
|
|||||||
Color = requestedColor
|
Color = requestedColor
|
||||||
});
|
});
|
||||||
|
|
||||||
|
//Setup connection
|
||||||
|
FirstPersonPlayer playerComponent = SystemAPI.GetComponent<FirstPersonPlayer>(tdPrefabs.FPSPlayer);
|
||||||
|
playerComponent.ControlledCharacter = newCharacter;
|
||||||
|
ecb.SetComponent(newFPSPlayer, playerComponent);
|
||||||
|
|
||||||
//Destroy character prefab, when client disconnects
|
//Destroy character prefab, when client disconnects
|
||||||
ecb.AppendToBuffer(requestSource.SourceConnection, new LinkedEntityGroup{Value = newCharacter});
|
ecb.AppendToBuffer(requestSource.SourceConnection, new LinkedEntityGroup{Value = newCharacter});
|
||||||
|
ecb.AppendToBuffer(requestSource.SourceConnection, new LinkedEntityGroup{Value = newFPSPlayer});
|
||||||
}
|
}
|
||||||
|
|
||||||
ecb.Playback(state.EntityManager);
|
ecb.Playback(state.EntityManager);
|
||||||
|
|||||||
@ -29,7 +29,7 @@ MonoBehaviour:
|
|||||||
--- !u!21 &2100000
|
--- !u!21 &2100000
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 8
|
serializedVersion: 8
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 32
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
@ -352,9 +352,9 @@ Material:
|
|||||||
- _ZTestTransparent: 4
|
- _ZTestTransparent: 4
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 0}
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
|
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 0}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
|
- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
|
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
|
||||||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user