Start FPS controls
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@@ -7,6 +7,7 @@ namespace Common
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{
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// public GameObject PrefabController;
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public GameObject PrefabCharacter;
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public GameObject PrefabFPSPlayer;
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public class TdPrefabsAuthoringBaker : Baker<TDPrefabsAuthoring>
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{
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@@ -16,7 +17,7 @@ namespace Common
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AddComponent(entity, new TdPrefabs()
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{
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Character = GetEntity(authoring.PrefabCharacter, TransformUsageFlags.Dynamic),
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// Controller = GetEntity(authoring.PrefabController, TransformUsageFlags.Dynamic)
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FPSPlayer = GetEntity(authoring.PrefabFPSPlayer, TransformUsageFlags.Dynamic)
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});
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}
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}
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@@ -5,6 +5,6 @@ namespace Common
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public struct TdPrefabs : IComponentData
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{
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public Entity Character;
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// public Entity Controller;
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public Entity FPSPlayer;
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}
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}
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