using Unity.Entities;
using Unity.NetCode;
using UnityEngine;

namespace Common
{
    public struct CharacterTag : IComponentData { }

    public struct NewCharacterTag : IComponentData { }

    public struct CharacterConfig : IComponentData
    {
        [GhostField] public Color Color;
    }

    public struct TdTeam : IComponentData
    {
        [GhostField] public TeamType Value;
    }

    public struct LocalInitialized : IComponentData
    {
        
    }
}