mirror of
https://github.com/leejet/stable-diffusion.cpp.git
synced 2026-11-10 19:06:33 +00:00
137 lines
4.7 KiB
Plaintext
137 lines
4.7 KiB
Plaintext
#version 450
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#extension GL_EXT_control_flow_attributes : enable
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#define BLOCK_SIZE 512
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#define FLOAT_TYPE float
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#define D_TYPE float
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layout(local_size_x = BLOCK_SIZE) in;
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layout(binding = 0) readonly buffer X {
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float data_a[];
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};
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layout(binding = 1) readonly buffer W {
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float data_b[];
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};
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layout(binding = 2) writeonly buffer D {
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float data_d[];
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};
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layout(binding = 3) readonly buffer S {
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float data_c[];
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};
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layout(binding = 4) readonly buffer H {
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float data_e[];
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};
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layout(constant_id = 0) const bool has_shift = true;
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layout(constant_id = 1) const bool do_multiply = true;
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layout(push_constant) uniform Parameters {
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uint ne[4], stride[4], offsets[5];
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float eps;
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uint ne10;
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}
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p;
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shared float sumsh[BLOCK_SIZE];
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shared float modulation_input[BLOCK_SIZE];
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uint get_aoffset() {
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return p.offsets[0];
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}
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uint get_boffset() {
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return p.offsets[1];
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}
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uint get_doffset() {
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return p.offsets[2];
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}
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uint src1_idx(uint a, uint b, uint c, uint d) {
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return 0;
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}
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uint fastmod(uint a, uint b) {
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return a % b;
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}
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float modulate(float value, uint col) {
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// Keep precise modulation from changing the native normalization's FMA contraction.
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modulation_input[gl_LocalInvocationIndex] = value;
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memoryBarrierShared();
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float weighted = modulation_input[gl_LocalInvocationIndex];
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precise float product = weighted * data_c[p.offsets[3] + col];
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precise float result = weighted + product;
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if (has_shift)
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result += data_e[p.offsets[4] + col];
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return result;
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}
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void rms_norm(uint num_iters) {
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const uint ncols = p.ne[0];
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const uint nrows = gl_NumWorkGroups.x;
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const uint nchannels = p.ne[2];
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const uint nsamples = p.ne[3];
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const uint row = gl_WorkGroupID.x;
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const uint tid = gl_LocalInvocationID.x;
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const uint stride_row = p.stride[1];
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const uint stride_channel = p.stride[2];
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const uint stride_sample = p.stride[3];
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// grid.y/z are clamped to the device workgroup limit, iterate over the excess channels/samples
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for (uint samp = gl_WorkGroupID.z; samp < nsamples; samp += gl_NumWorkGroups.z) {
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for (uint channel = gl_WorkGroupID.y; channel < nchannels; channel += gl_NumWorkGroups.y) {
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barrier();
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uint a_offset = samp * stride_sample + channel * stride_channel + row * stride_row + get_aoffset();
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uint b_offset = src1_idx(0, row, channel, samp) + get_boffset();
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uint d_offset = ((samp * nchannels + channel) * nrows + row) * ncols + get_doffset();
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FLOAT_TYPE sum = FLOAT_TYPE(0.0f); // partial sum for thread in warp
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[[unroll]] for (uint col = tid, idx = 0; idx < num_iters; col += BLOCK_SIZE, ++idx) {
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FLOAT_TYPE xi = FLOAT_TYPE(0);
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if (col < ncols) {
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xi = FLOAT_TYPE(data_a[a_offset + col]);
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}
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sum += xi * xi;
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}
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sumsh[tid] = sum;
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// sum up partial sums and write back result
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barrier();
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[[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
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if (tid < s) {
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sum += sumsh[tid + s];
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sumsh[tid] = sum;
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}
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barrier();
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}
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sum = sumsh[0];
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const FLOAT_TYPE mean = sum / FLOAT_TYPE(ncols);
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const FLOAT_TYPE scale = inversesqrt(mean + FLOAT_TYPE(p.eps));
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if (do_multiply) {
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if (ncols > p.ne10) {
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[[unroll]] for (uint col = tid, idx = 0; idx < num_iters; col += BLOCK_SIZE, ++idx) {
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if (col >= ncols) {
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continue;
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}
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FLOAT_TYPE value = scale * FLOAT_TYPE(data_a[a_offset + col]) * FLOAT_TYPE(data_b[b_offset + fastmod(col, p.ne10)]);
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data_d[d_offset + col] = modulate(value, col);
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}
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} else {
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[[unroll]] for (uint col = tid, idx = 0; idx < num_iters; col += BLOCK_SIZE, ++idx) {
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if (col >= ncols) {
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continue;
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}
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FLOAT_TYPE value = scale * FLOAT_TYPE(data_a[a_offset + col]) * FLOAT_TYPE(data_b[b_offset + col]);
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data_d[d_offset + col] = modulate(value, col);
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}
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}
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} else {
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[[unroll]] for (uint col = tid, idx = 0; idx < num_iters; col += BLOCK_SIZE, ++idx) {
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if (col >= ncols) {
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continue;
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}
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data_d[d_offset + col] = D_TYPE(scale * FLOAT_TYPE(data_a[a_offset + col]));
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}
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}
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}
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}
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}
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void main() {
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rms_norm(8);
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}
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