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* implement tiling vae encode support * Tiling (vae/upscale): adaptative overlap * Tiling: fix edge case * Tiling: fix crash when less than 2 tiles per dim * remove extra dot * Tiling: fix edge cases for adaptative overlap * tiling: fix edge case * set vae tile size via env var * vae tiling: refactor again, base on smaller buffer for alignment * Use bigger tiles for encode (to match compute buffer size) * Fix edge case when tile is bigger than latent * non-square VAE tiling (#3) * refactor tile number calculation * support non-square tiles * add env var to change tile overlap * add safeguards and better error messages for SD_TILE_OVERLAP * add safeguards and include overlapping factor for SD_TILE_SIZE * avoid rounding issues when specifying SD_TILE_SIZE as a factor * lower SD_TILE_OVERLAP limit * zero-init empty output buffer * Fix decode latent size * fix encode * tile size params instead of env * Tiled vae parameter validation (#6) * avoid crash with invalid tile sizes, use 0 for default * refactor default tile size, limit overlap factor * remove explicit parameter for relative tile size * limit encoding tile to latent size * unify code style and format code * update docs * fix get_tile_sizes in decode_first_stage --------- Co-authored-by: Wagner Bruna <wbruna@users.noreply.github.com> Co-authored-by: leejet <leejet714@gmail.com>