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feat: add minimax-h3 support (#1854)
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@@ -74,7 +74,7 @@ public:
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int scale_factor = 8;
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if (version == VERSION_LTXAV) {
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scale_factor = 32;
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} else if (version == VERSION_WAN2_2_TI2V || sd_version_is_hunyuan_video(version) || sd_version_is_mage_flow(version)) {
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} else if (version == VERSION_WAN2_2_TI2V || sd_version_is_hunyuan_video(version) || sd_version_is_mage_flow(version) || sd_version_is_minimax_h3(version)) {
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scale_factor = 16;
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} else if (sd_version_uses_flux2_vae(version)) {
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scale_factor = 16;
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@@ -115,11 +115,11 @@ public:
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tile_size_y = get_tile_size(params.tile_size_y, params.rel_size_y, latent_y);
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}
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sd::Tensor<float> encode(int n_threads,
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const sd::Tensor<float>& x,
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sd_tiling_params_t tiling_params,
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bool circular_x = false,
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bool circular_y = false) {
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virtual sd::Tensor<float> encode(int n_threads,
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const sd::Tensor<float>& x,
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sd_tiling_params_t tiling_params,
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bool circular_x = false,
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bool circular_y = false) {
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int64_t t0 = ggml_time_ms();
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sd::Tensor<float> input = x;
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sd::Tensor<float> output;
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@@ -136,7 +136,8 @@ public:
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// Image VAE encode is more sensitive to tile boundary context than decode.
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// Keep the smaller legacy factor for video VAEs, but default image encode
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// tiles to 64 latent pixels so a 512px SD image is encoded as one tile.
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const float encode_tile_factor = (sd_version_is_wan(version) || sd_version_is_hunyuan_video(version) || sd_version_is_ltxav(version)) ? 1.30539f : 2.0f;
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const float encode_tile_factor = sd_version_is_minimax_h3(version) ? 1.f : (sd_version_is_wan(version) || sd_version_is_hunyuan_video(version) || sd_version_is_ltxav(version)) ? 1.30539f
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: 2.0f;
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get_tile_sizes(tile_size_x, tile_size_y, tile_overlap, tiling_params, W, H, encode_tile_factor);
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LOG_DEBUG("VAE Tile size: %dx%d", tile_size_x, tile_size_y);
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output = tiled_compute(input,
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@@ -166,13 +167,13 @@ public:
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return std::move(output);
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}
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sd::Tensor<float> decode(int n_threads,
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const sd::Tensor<float>& x,
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sd_tiling_params_t tiling_params,
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bool decode_video = false,
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bool circular_x = false,
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bool circular_y = false,
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bool silent = false) {
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virtual sd::Tensor<float> decode(int n_threads,
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const sd::Tensor<float>& x,
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sd_tiling_params_t tiling_params,
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bool decode_video = false,
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bool circular_x = false,
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bool circular_y = false,
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bool silent = false) {
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int64_t t0 = ggml_time_ms();
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sd::Tensor<float> input = x;
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sd::Tensor<float> output;
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