feat: add minimax-h3 support (#1854)

This commit is contained in:
leejet authored and GitHub committed 2026-08-04 23:14:18 +08:00
1 parent b4e67d1221
commit ea7f0c87cf
26 files changed
+4293 -91

No files matched your search

+15 -14
View File
@@ -74,7 +74,7 @@ public:
int scale_factor = 8;
if (version == VERSION_LTXAV) {
scale_factor = 32;
} else if (version == VERSION_WAN2_2_TI2V || sd_version_is_hunyuan_video(version) || sd_version_is_mage_flow(version)) {
} else if (version == VERSION_WAN2_2_TI2V || sd_version_is_hunyuan_video(version) || sd_version_is_mage_flow(version) || sd_version_is_minimax_h3(version)) {
scale_factor = 16;
} else if (sd_version_uses_flux2_vae(version)) {
scale_factor = 16;
@@ -115,11 +115,11 @@ public:
tile_size_y = get_tile_size(params.tile_size_y, params.rel_size_y, latent_y);
}
sd::Tensor<float> encode(int n_threads,
const sd::Tensor<float>& x,
sd_tiling_params_t tiling_params,
bool circular_x = false,
bool circular_y = false) {
virtual sd::Tensor<float> encode(int n_threads,
const sd::Tensor<float>& x,
sd_tiling_params_t tiling_params,
bool circular_x = false,
bool circular_y = false) {
int64_t t0 = ggml_time_ms();
sd::Tensor<float> input = x;
sd::Tensor<float> output;
@@ -136,7 +136,8 @@ public:
// Image VAE encode is more sensitive to tile boundary context than decode.
// Keep the smaller legacy factor for video VAEs, but default image encode
// tiles to 64 latent pixels so a 512px SD image is encoded as one tile.
const float encode_tile_factor = (sd_version_is_wan(version) || sd_version_is_hunyuan_video(version) || sd_version_is_ltxav(version)) ? 1.30539f : 2.0f;
const float encode_tile_factor = sd_version_is_minimax_h3(version) ? 1.f : (sd_version_is_wan(version) || sd_version_is_hunyuan_video(version) || sd_version_is_ltxav(version)) ? 1.30539f
: 2.0f;
get_tile_sizes(tile_size_x, tile_size_y, tile_overlap, tiling_params, W, H, encode_tile_factor);
LOG_DEBUG("VAE Tile size: %dx%d", tile_size_x, tile_size_y);
output = tiled_compute(input,
@@ -166,13 +167,13 @@ public:
return std::move(output);
}
sd::Tensor<float> decode(int n_threads,
const sd::Tensor<float>& x,
sd_tiling_params_t tiling_params,
bool decode_video = false,
bool circular_x = false,
bool circular_y = false,
bool silent = false) {
virtual sd::Tensor<float> decode(int n_threads,
const sd::Tensor<float>& x,
sd_tiling_params_t tiling_params,
bool decode_video = false,
bool circular_x = false,
bool circular_y = false,
bool silent = false) {
int64_t t0 = ggml_time_ms();
sd::Tensor<float> input = x;
sd::Tensor<float> output;