mirror of
https://github.com/leejet/stable-diffusion.cpp.git
synced 2026-11-10 19:06:33 +00:00
feat: add VAE encoding tiling support and adaptive overlap (#484)
* implement tiling vae encode support * Tiling (vae/upscale): adaptative overlap * Tiling: fix edge case * Tiling: fix crash when less than 2 tiles per dim * remove extra dot * Tiling: fix edge cases for adaptative overlap * tiling: fix edge case * set vae tile size via env var * vae tiling: refactor again, base on smaller buffer for alignment * Use bigger tiles for encode (to match compute buffer size) * Fix edge case when tile is bigger than latent * non-square VAE tiling (#3) * refactor tile number calculation * support non-square tiles * add env var to change tile overlap * add safeguards and better error messages for SD_TILE_OVERLAP * add safeguards and include overlapping factor for SD_TILE_SIZE * avoid rounding issues when specifying SD_TILE_SIZE as a factor * lower SD_TILE_OVERLAP limit * zero-init empty output buffer * Fix decode latent size * fix encode * tile size params instead of env * Tiled vae parameter validation (#6) * avoid crash with invalid tile sizes, use 0 for default * refactor default tile size, limit overlap factor * remove explicit parameter for relative tile size * limit encoding tile to latent size * unify code style and format code * update docs * fix get_tile_sizes in decode_first_stage --------- Co-authored-by: Wagner Bruna <wbruna@users.noreply.github.com> Co-authored-by: leejet <leejet714@gmail.com>
This commit is contained in:
5 files changed
+303
-58
No files matched your search
@@ -356,6 +356,9 @@ arguments:
|
||||
--clip-skip N ignore last_dot_pos layers of CLIP network; 1 ignores none, 2 ignores one layer (default: -1)
|
||||
<= 0 represents unspecified, will be 1 for SD1.x, 2 for SD2.x
|
||||
--vae-tiling process vae in tiles to reduce memory usage
|
||||
--vae-tile-size [X]x[Y] tile size for vae tiling (default: 32x32)
|
||||
--vae-relative-tile-size [X]x[Y] relative tile size for vae tiling, in fraction of image size if < 1, in number of tiles per dim if >=1 (overrides --vae-tile-size)
|
||||
--vae-tile-overlap OVERLAP tile overlap for vae tiling, in fraction of tile size (default: 0.5)
|
||||
--vae-on-cpu keep vae in cpu (for low vram)
|
||||
--clip-on-cpu keep clip in cpu (for low vram)
|
||||
--diffusion-fa use flash attention in the diffusion model (for low vram)
|
||||
|
||||
Reference in new issue
Block a user