mirror of
https://github.com/leejet/stable-diffusion.cpp.git
synced 2026-11-11 03:24:30 +00:00
feat: support Sol-H3-VAE decoding for MiniMax-H3 (#2317)
This commit is contained in:
1 parent
e1ca5e8bc7
commit
0bb132831f
5 files changed
+485
-72
No files matched your search
+6
-4
@@ -92,10 +92,12 @@ dimensions down to the minimum size. Each spatial retry must reduce the effectiv
|
||||
tile size. These runtime adjustments do not change the caller's parameters.
|
||||
Execution failures are not retried, and encoding has no automatic OOM retry.
|
||||
|
||||
`--temporal-tiling` remains independent of spatial tiling. MiniMax H3 always uses
|
||||
spatial tiling (256x256 pixels and 25% overlap by default) and its own temporal
|
||||
windows. With `--vae-tiling`, its overlap follows `--vae-tile-overlap`; explicit
|
||||
spatial sizes are honored.
|
||||
`--temporal-tiling` remains independent of spatial tiling. The original MiniMax-H3
|
||||
video VAE uses spatial tiling (256x256 pixels and 25% overlap by default) and its own
|
||||
temporal windows. With `--vae-tiling`, its overlap follows `--vae-tile-overlap` and
|
||||
explicit spatial sizes are honored. [Sol-H3-VAE](minimax_h3.md#sol-h3-vae-decoding)
|
||||
decodes the whole clip by default and supports opt-in spatial and block-aligned
|
||||
temporal tiling. Tiling may affect output quality.
|
||||
|
||||
## Offload weights to the CPU to save VRAM without reducing generation speed.
|
||||
|
||||
|
||||
Reference in new issue
Block a user