feat: support Sol-H3-VAE decoding for MiniMax-H3 (#2317)

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losewayy authored and GitHub committed 2026-11-10 23:29:17 +08:00
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@@ -92,10 +92,12 @@ dimensions down to the minimum size. Each spatial retry must reduce the effectiv
tile size. These runtime adjustments do not change the caller's parameters.
Execution failures are not retried, and encoding has no automatic OOM retry.
`--temporal-tiling` remains independent of spatial tiling. MiniMax H3 always uses
spatial tiling (256x256 pixels and 25% overlap by default) and its own temporal
windows. With `--vae-tiling`, its overlap follows `--vae-tile-overlap`; explicit
spatial sizes are honored.
`--temporal-tiling` remains independent of spatial tiling. The original MiniMax-H3
video VAE uses spatial tiling (256x256 pixels and 25% overlap by default) and its own
temporal windows. With `--vae-tiling`, its overlap follows `--vae-tile-overlap` and
explicit spatial sizes are honored. [Sol-H3-VAE](minimax_h3.md#sol-h3-vae-decoding)
decodes the whole clip by default and supports opt-in spatial and block-aligned
temporal tiling. Tiling may affect output quality.
## Offload weights to the CPU to save VRAM without reducing generation speed.