fix: keep MiniMax-H3 VAE weights resident across temporal chunks (#2103)

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losewayy authored and GitHub committed 2026-10-06 19:40:48 +08:00
1 parent 1da55ebde8
commit 0963357214
2 files changed
+35 -4

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@@ -633,8 +633,11 @@ namespace MiniMaxH3VAE {
auto plan = make_vae_temporal_tile_plan(input.shape()[2], {17, 0});
auto result = process_vae_temporal_tiles(input, plan, [&](const sd::Tensor<float>& chunk, const VAETemporalTile& tile) {
SD_UNUSED(tile);
return VAE::encode(n_threads, chunk, tiling, circular_x, circular_y);
// keep the runner alive across chunks; ending it here would
// evict and reload the encoder weights every chunk
return VAE::encode(n_threads, chunk, tiling, circular_x, circular_y, false);
});
runner_end();
if (result.empty()) {
return {};
}
@@ -695,13 +698,16 @@ namespace MiniMaxH3VAE {
{static_cast<int>(tokens_per_chunk + token_overlap), static_cast<int>(token_overlap)});
GGML_ASSERT(plan.tiles.size() == static_cast<size_t>(num_chunks));
auto result = process_vae_temporal_tiles(input, plan, [&](const sd::Tensor<float>& chunk, const VAETemporalTile& tile) {
// keep the runner alive across chunks; ending it here would
// evict and reload the decoder weights every chunk
auto decoded = VAE::decode(n_threads,
chunk,
tiling,
true,
circular_x,
circular_y,
silent);
silent,
false);
if (decoded.empty()) {
return sd::Tensor<float>();
}
@@ -728,6 +734,7 @@ namespace MiniMaxH3VAE {
}
return first;
});
runner_end();
if (result.empty()) {
return {};
}