77 lines
2.5 KiB
C#

using System.Buffers;
using System.Drawing;
using System.Drawing.Imaging;
using StableDiffusion.NET.Helper.Images.Colors;
using StableDiffusion.NET.Helper.Images;
using System.IO;
using System.Runtime.InteropServices;
namespace ImageCreationUI;
public static class ImageExtension
{
public static Bitmap ToBitmap(this IImage image) => image.AsRefImage<ColorRGB>().ToBitmap();
public static Bitmap ToBitmap(this Image<ColorRGB> image) => image.AsRefImage<ColorRGB>().ToBitmap();
public static unsafe Bitmap ToBitmap(this RefImage<ColorRGB> image)
{
Bitmap output = new(image.Width, image.Height, PixelFormat.Format24bppRgb);
Rectangle rect = new(0, 0, image.Width, image.Height);
BitmapData bmpData = output.LockBits(rect, ImageLockMode.ReadWrite, output.PixelFormat);
nint ptr = bmpData.Scan0;
foreach (ReadOnlyRefEnumerable<ColorRGB> row in image.Rows)
{
Span<ColorBGR> target = new((void*)ptr, bmpData.Stride);
for (int i = 0; i < row.Length; i++)
{
ColorRGB srcColor = row[i];
target[i] = new ColorBGR(srcColor.B, srcColor.G, srcColor.R);
}
ptr += bmpData.Stride;
}
output.UnlockBits(bmpData);
return output;
}
public static byte[] ToPng(this IImage image)
{
using Bitmap bitmap = image.ToBitmap();
using MemoryStream ms = new();
bitmap.Save(ms, ImageFormat.Png);
return ms.ToArray();
}
public static unsafe Image<ColorRGB> ToImage(this Bitmap bitmap)
{
int width = bitmap.Width;
int height = bitmap.Height;
byte[] buffer = new byte[height * width * ColorRGB.ColorFormat.BytesPerPixel];
Span<ColorRGB> colorBuffer = MemoryMarshal.Cast<byte, ColorRGB>(buffer);
Rectangle rect = new(0, 0, bitmap.Width, bitmap.Height);
BitmapData bmpData = bitmap.LockBits(rect, ImageLockMode.ReadOnly, bitmap.PixelFormat);
nint ptr = bmpData.Scan0;
for (int y = 0; y < height; y++)
{
Span<ColorBGR> source = new((void*)ptr, bmpData.Stride);
Span<ColorRGB> target = colorBuffer.Slice(y * width, width);
for (int x = 0; x < width; x++)
{
ColorBGR srcColor = source[x];
target[x] = new ColorRGB(srcColor.R, srcColor.G, srcColor.B);
}
ptr += bmpData.Stride;
}
bitmap.UnlockBits(bmpData);
return new Image<ColorRGB>(buffer, 0, 0, width, height, width);
}
}