ShootingStars/ShootingTest/src/mygame/HitStarControl.java
Chris@Chris-HP 488078f532 Add HitStarControl and StarPointControl,
Fixes Collision
2013-06-07 08:05:58 +02:00

50 lines
1.1 KiB
Java

package mygame;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.control.Control;
/**
*
* @author Snowsun
*/
public class HitStarControl extends AbstractControl {
private boolean isHited = false;
private Node starNode;
public HitStarControl(Node starNode) {
this.starNode = starNode;
}
@Override
protected void controlUpdate(float tpf) {
if (isHited) {
//Do some stuff for example spawn particels
System.out.println(spatial.getName() + " is hited");
starNode.detachChild(spatial);
}
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
public Control cloneForSpatial(Spatial spatial) {
HitStarControl control = new HitStarControl(starNode);
spatial.addControl(control);
return control;
}
public void setIsHited(boolean isHited) {
this.isHited = isHited;
}
public boolean getIsHited() {
return isHited;
}
}