75 lines
2.2 KiB
Java
75 lines
2.2 KiB
Java
package mygame;
|
|
|
|
import com.jme3.input.InputManager;
|
|
import com.jme3.input.KeyInput;
|
|
import com.jme3.input.MouseInput;
|
|
import com.jme3.input.controls.ActionListener;
|
|
import com.jme3.input.controls.KeyTrigger;
|
|
import com.jme3.input.controls.MouseButtonTrigger;
|
|
import com.jme3.renderer.RenderManager;
|
|
import com.jme3.renderer.ViewPort;
|
|
import com.jme3.scene.Spatial;
|
|
import com.jme3.scene.control.AbstractControl;
|
|
import com.jme3.scene.control.Control;
|
|
|
|
/**
|
|
*
|
|
* @author Snowsun
|
|
*/
|
|
public class PlayerShootControl extends AbstractControl implements ActionListener {
|
|
|
|
private InputManager inputManager;
|
|
private final float maxTimeToOverheat = 3f;
|
|
private float timeToOverheat = maxTimeToOverheat;
|
|
private boolean isShooting = false;
|
|
|
|
public PlayerShootControl(InputManager inputmanager) {
|
|
this.inputManager = inputmanager;
|
|
initMappings();
|
|
}
|
|
|
|
@Override
|
|
protected void controlUpdate(float tpf) {
|
|
if (isShooting) {
|
|
timeToOverheat -= tpf;
|
|
if (timeToOverheat <= 0) {
|
|
isShooting = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void setSpatial(Spatial spatial) {
|
|
super.setSpatial(spatial);
|
|
}
|
|
|
|
public boolean getIsShooting() {
|
|
return this.isShooting;
|
|
}
|
|
|
|
@Override
|
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
|
}
|
|
|
|
public Control cloneForSpatial(Spatial spatial) {
|
|
PlayerShootControl control = new PlayerShootControl(inputManager);
|
|
spatial.addControl(control);
|
|
return control;
|
|
}
|
|
|
|
public void onAction(String name, boolean isPressed, float tpf) {
|
|
if (name.equals("PLAYER_Mouse_Left_Click") && isPressed) {
|
|
isShooting = true;
|
|
} else if (name.equals("PLAYER_Mouse_Left_Click") && !isPressed) {
|
|
isShooting = false;
|
|
timeToOverheat = maxTimeToOverheat;
|
|
}
|
|
}
|
|
|
|
private void initMappings() {
|
|
inputManager.addMapping("PLAYER_Mouse_Left_Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT),
|
|
new KeyTrigger(KeyInput.KEY_DOWN));
|
|
inputManager.addListener(this, new String[]{"PLAYER_Mouse_Left_Click"});
|
|
}
|
|
}
|