This commit is contained in:
TheCodeBoat 2013-06-07 10:33:51 +02:00
commit fde77577de
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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.controls;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
/**
* Does nothing just to cleanup controls
*
* @author Darth Affe
*/
public abstract class BaseControl extends AbstractControl {
@Override
protected void controlUpdate(float tpf) {
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
}

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.controls;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseAxisTrigger;
import com.jme3.math.Matrix3f;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
/**
*
* @author Snowsun
*/
public class PlayerMouseControl extends BaseControl implements AnalogListener {
private static final String MAPPING_PLAYER_LEFT = "PLAYER_Left";
private static final String MAPPING_PLAYER_RIGHT = "PLAYER_Right";
private static final String MAPPING_PLAYER_UP = "PLAYER_UP";
private static final String MAPPING_PLAYER_DOWN = "PLAYER_Down";
private static final float PITCH_LIMIT = 1.4f;
/**/
private float speed;
private InputManager inputManager;
private Camera cam;
private Vector3f initialUpVec;
public PlayerMouseControl(InputManager inputManager, Camera cam) {
this.inputManager = inputManager;
this.cam = cam;
initMappings();
}
@Override
public void setSpatial(Spatial spatial) {
super.setSpatial(spatial);
initialUpVec = spatial.getLocalRotation().getRotationColumn(1).clone();
}
public Control cloneForSpatial(Spatial spatial) {
PlayerMouseControl control = new PlayerMouseControl(inputManager, cam);
spatial.addControl(control);
return control;
}
public void setSpeed(float speed) {
this.speed = speed;
}
public float getSpeed() {
return speed;
}
public void onAnalog(String name, float value, float tpf) {
if (name.equals(MAPPING_PLAYER_LEFT)) {
rotateCamera(value, initialUpVec);
} else if (name.equals(MAPPING_PLAYER_RIGHT)) {
rotateCamera(-value, initialUpVec);
} else if (name.equals(MAPPING_PLAYER_UP)) {
rotateCamera(-value, spatial.getLocalRotation().getRotationColumn(0));
} else if (name.equals(MAPPING_PLAYER_DOWN)) {
rotateCamera(value, spatial.getLocalRotation().getRotationColumn(0));
}
}
private void initMappings() {
inputManager.addMapping(MAPPING_PLAYER_LEFT, new MouseAxisTrigger(MouseInput.AXIS_X, true),
new KeyTrigger(KeyInput.KEY_LEFT));
inputManager.addMapping(MAPPING_PLAYER_RIGHT, new MouseAxisTrigger(MouseInput.AXIS_X, false),
new KeyTrigger(KeyInput.KEY_RIGHT));
inputManager.addMapping(MAPPING_PLAYER_UP, new MouseAxisTrigger(MouseInput.AXIS_Y, false),
new KeyTrigger(KeyInput.KEY_UP));
inputManager.addMapping(MAPPING_PLAYER_DOWN, new MouseAxisTrigger(MouseInput.AXIS_Y, true),
new KeyTrigger(KeyInput.KEY_DOWN));
inputManager.addListener(this, new String[]{MAPPING_PLAYER_LEFT,
MAPPING_PLAYER_RIGHT, MAPPING_PLAYER_UP, MAPPING_PLAYER_DOWN});
}
private void rotateCamera(float value, Vector3f axis) {
Matrix3f mat = new Matrix3f();
mat.fromAngleNormalAxis(speed * value, axis);
Vector3f up = spatial.getLocalRotation().getRotationColumn(1);
Vector3f left = spatial.getLocalRotation().getRotationColumn(0);
Vector3f dir = spatial.getLocalRotation().getRotationColumn(2);
mat.mult(up, up);
mat.mult(left, left);
mat.mult(dir, dir);
Quaternion q = new Quaternion();
q.fromAxes(left, up, dir);
q.normalizeLocal();
float[] angles = q.toAngles(null);
if (angles[0] < -PITCH_LIMIT) {
angles[0] = -PITCH_LIMIT;
spatial.setLocalRotation(new Quaternion(angles));
} else if (angles[0] > PITCH_LIMIT) {
angles[0] = PITCH_LIMIT;
spatial.setLocalRotation(new Quaternion(angles));
} else {
spatial.setLocalRotation(q);
}
}
}

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.controls;
import com.jme3.math.FastMath;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import org.wyrez.shootingstars.helper.MathHelper;
/**
*
* @author Darth Affe
*/
public class PlayerMoveControl extends BaseControl {
private float angle = 0f;
public PlayerMoveControl() {
}
@Override
protected void controlUpdate(float tpf) {
if (angle > FastMath.TWO_PI) {
angle -= FastMath.TWO_PI;
}
spatial.setLocalTranslation(MathHelper.calcPointOnCircle(angle, 0f)); //TODO set y-Position
//angle += speed //TODO implement
}
public Control cloneForSpatial(Spatial spatial) {
final PlayerMoveControl control = new PlayerMoveControl();
control.setSpatial(spatial);
return control;
}
}

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.controls;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import org.wyrez.shootingstars.helper.UserDataKeys;
/**
*
* @author Snowsun
*/
public class PlayerShootControl extends BaseControl implements ActionListener {
private static final String MAPPING_PLAYER_MOUSE_LEFT_CLICK = "PLAYER_Mouse_Left_Click";
private static final float maxTimeToOverheat = 3f;
/**/
private InputManager inputManager;
private float timeToOverheat = maxTimeToOverheat;
private boolean isShooting = false;
public PlayerShootControl(InputManager inputmanager) {
this.inputManager = inputmanager;
initMappings();
}
@Override
protected void controlUpdate(float tpf) {
if (isShooting) {
timeToOverheat -= tpf;
if (timeToOverheat <= 0) {
setShooting(false);
}
}
}
private void setShooting(boolean isShooting) {
this.isShooting = isShooting;
spatial.setUserData(UserDataKeys.SHOOTING, isShooting);
}
@Override
public void setSpatial(Spatial spatial) {
super.setSpatial(spatial);
}
public Control cloneForSpatial(Spatial spatial) {
PlayerShootControl control = new PlayerShootControl(inputManager);
spatial.addControl(control);
return control;
}
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals(MAPPING_PLAYER_MOUSE_LEFT_CLICK)) {
if (isPressed) {
setShooting(true);
} else {
setShooting(false);
timeToOverheat = maxTimeToOverheat;
}
}
}
private void initMappings() {
inputManager.addMapping(MAPPING_PLAYER_MOUSE_LEFT_CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT),
new KeyTrigger(KeyInput.KEY_DOWN));
inputManager.addListener(this, new String[]{MAPPING_PLAYER_MOUSE_LEFT_CLICK});
}
}

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.controls;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import org.wyrez.shootingstars.helper.UserDataKeys;
/**
*
* @author Snowsun
*/
public class StarDeathControl extends BaseControl {
private Node starNode;
public StarDeathControl(Node starNode) {
this.starNode = starNode;
}
@Override
protected void controlUpdate(float tpf) {
if (spatial.getUserData(UserDataKeys.HITTED)) {
//TODO DIE!
starNode.detachChild(spatial);
}
}
public Control cloneForSpatial(Spatial spatial) {
StarDeathControl control = new StarDeathControl(starNode);
spatial.addControl(control);
return control;
}
}

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.controls;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import org.wyrez.shootingstars.helper.UserDataKeys;
/**
*
* @author Snowsun
*/
public class StarPointControl extends BaseControl {
private int points = 100; //Todo Change StartPoint at Spawn
public StarPointControl() {
}
@Override
protected void controlUpdate(float tpf) {
if (spatial.getUserData(UserDataKeys.HITTED)) {
//Todo Check life time and set points
}
}
public Control cloneForSpatial(Spatial spatial) {
StarPointControl control = new StarPointControl();
spatial.addControl(control);
return control;
}
public int getPoints() {
return this.points;
}
}

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.controls;
import com.jme3.bounding.BoundingVolume;
import com.jme3.collision.CollisionResults;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import org.wyrez.shootingstars.helper.UserDataKeys;
/**
*
* @author Snowsun
*/
public class WeaponProjectileCollisionControl extends BaseControl {
private Node starNode;
private BoundingVolume boundingVolume;
private CollisionResults results;
public WeaponProjectileCollisionControl(Node starNode) {
this.starNode = starNode;
this.results = new CollisionResults();
}
@Override
public void setSpatial(Spatial spatial) {
super.setSpatial(spatial);
boundingVolume = spatial.getWorldBound();
}
@Override
protected void controlUpdate(float tpf) {
for (Spatial s : starNode.getChildren()) {
results.clear();
s.collideWith(boundingVolume, results);
if (results.size() > 0) {
s.setUserData(UserDataKeys.HITTED, true);
}
}
}
public Control cloneForSpatial(Spatial spatial) {
WeaponProjectileCollisionControl control = new WeaponProjectileCollisionControl(starNode);
spatial.addControl(control);
return control;
}
}

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.controls;
import com.jme3.asset.AssetManager;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import org.wyrez.shootingstars.helper.UserDataKeys;
/**
*
* @author Snowsun
*/
public class WeaponProjectileControl extends BaseControl implements ActionListener {
private AssetManager assetManager;
private Node rootNode;
private InputManager inputManager;
private Spatial player;
public WeaponProjectileControl(AssetManager assetManager, Node rootNode, InputManager inputManager) {
this.assetManager = assetManager;
this.rootNode = rootNode;
this.inputManager = inputManager;
initMappings();
}
@Override
public void setSpatial(Spatial spatial) {
super.setSpatial(spatial);
}
@Override
protected void controlUpdate(float tpf) {
if (player.getUserData(UserDataKeys.SHOOTING)) {
shoot();
} else {
rootNode.detachChild(spatial);
}
}
public Control cloneForSpatial(Spatial spatial) {
WeaponProjectileControl control = new WeaponProjectileControl(assetManager, rootNode, inputManager);
spatial.addControl(control);
return control;
}
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("PLAYER_Mouse_Left_Click") && isPressed) {
rootNode.attachChild(spatial);
} else if (name.equals("PLAYER_Mouse_Left_Click") && !isPressed) {
rootNode.detachChild(spatial);
}
}
public void setPlayer(Spatial player) {
this.player = player;
}
public Spatial getPlayer() {
return this.player;
}
private void initMappings() {
inputManager.addMapping("PLAYER_Mouse_Left_Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT),
new KeyTrigger(KeyInput.KEY_DOWN));
inputManager.addListener(this, new String[]{"PLAYER_Mouse_Left_Click"});
}
/*
* Fires a projectile
*/
private void shoot() {
spatial.setLocalTranslation(player.getLocalTranslation().add(0, 0, -4));
Vector3f vectorDifference = new Vector3f(player.getLocalTranslation().subtract(player.getWorldTranslation()));
spatial.setLocalTranslation(vectorDifference.addLocal(player.getLocalTranslation()));
Quaternion worldDiff = new Quaternion(player.getLocalRotation().subtract(player.getWorldRotation()));
spatial.setLocalRotation(worldDiff.addLocal(player.getLocalRotation()));
spatial.move(player.getLocalRotation().getRotationColumn(2).mult(-3.5f));
// spatial.move(player.getLocalRotation().getRotationColumn(1).mult(0f));
// spatial.move(player.getLocalRotation().getRotationColumn(0).mult(0));
// spatial.rotate(0f, FastMath.PI, 0);
}
}

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.helper;
import com.jme3.math.FastMath;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
/**
*
* @author Darth Affe
*/
public class MathHelper {
public static Vector3f calcPointOnCircle(float radian, float y) {
return new Vector3f(FastMath.cos(radian), y, FastMath.sin(radian));
}
public static Vector2f calcPointOnCircle(float radian) {
return new Vector2f(FastMath.cos(radian), FastMath.sin(radian));
}
public static float radianToDegree(float radian) {
return radian * FastMath.RAD_TO_DEG;
}
public static float degreeToRadian(float degree) {
return degree * FastMath.DEG_TO_RAD;
}
}

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.helper;
/**
*
* @author Darth Affe
*/
public class UserDataKeys {
public static final String HITTED = "isHitted";
public static final String SHOOTING = "isShooting";
}