added Ground

This commit is contained in:
Raybz@Raybz 2013-05-17 14:50:28 +02:00
parent 7879750ca7
commit e30b9c352e
6 changed files with 111 additions and 6 deletions

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@ -21,6 +21,7 @@ import com.jme3.app.DebugKeysAppState;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.app.StatsAppState; import com.jme3.app.StatsAppState;
import com.jme3.app.state.AppStateManager; import com.jme3.app.state.AppStateManager;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import org.wyrez.persij.PersiJContainer; import org.wyrez.persij.PersiJContainer;
@ -51,6 +52,8 @@ public class ShootingStars extends SimpleApplication {
Materials.initialize(assetManager); Materials.initialize(assetManager);
cam.setFrustumFar(2500f); cam.setFrustumFar(2500f);
//TODO debug
cam.setLocation(new Vector3f(0f, 2500f, 0f));
sManager = container.resolve(StateManager.class); sManager = container.resolve(StateManager.class);
sManager.setState(State.START); sManager.setState(State.START);

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@ -25,7 +25,8 @@ import com.jme3.material.Material;
*/ */
public enum Materials { public enum Materials {
UNSHADED("Common/MatDefs/Misc/Unshaded.j3md", null); UNSHADED("Common/MatDefs/Misc/Unshaded.j3md", null),
HEX("Common/MatDefs/Light/Lighting.j3md", "Textures/Hex.jpg");
private static AssetManager assetManager; private static AssetManager assetManager;
private String material; private String material;
private String texture; private String texture;
@ -37,10 +38,9 @@ public enum Materials {
public Material create() { public Material create() {
Material mat = new Material(assetManager, material); Material mat = new Material(assetManager, material);
//TODO load textures if (texture != null) {
//if (texture != null) { mat.setTexture("DiffuseMap", assetManager.loadTexture(texture));
//mat.setTexture("ColorMap", texture); }
//}
return mat; return mat;
} }

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@ -0,0 +1,92 @@
/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.game;
import com.jme3.light.AmbientLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import org.wyrez.shootingstars.factories.Materials;
import org.wyrez.shootingstars.mesh.HexPrism;
/**
*
* @author Darth Affe
*/
public class Ground extends Node {
public Ground() {
this(1000f);
}
public Ground(float radius) {
this(radius, 0.1f);
}
public Ground(float radius, float factor) {
super("Ground");
generateHexGrid(radius, factor);
addLight();
}
//TODO cleanup
private void generateHexGrid(float borderWidth, float factor) {
float size = borderWidth * factor;
int maxIterations = (int) (borderWidth / size) - 2;
Material mat = Materials.HEX.create();
Geometry geom = new Geometry("HexPrism" + 0 + " - " + 0,
new HexPrism(new Vector3f(0f, 0f, 0f), size, 10f));
geom.setMaterial(mat);
this.attachChild(geom);
float xcc = 0f;
float ycc = 0f;
float centerDistance = size * FastMath.sqrt(3f);
for (int iteration = 0; iteration < maxIterations; iteration++) {
float xc = xcc;
float yc = ycc - (float) iteration * centerDistance;
float dx = (FastMath.sqrt(3f) * centerDistance / 2f);
float dy = centerDistance / 2f;
for (int directions = 0; directions < 6; directions++) {
for (int steps = 0; steps < iteration; steps++) {
geom = new Geometry("HexPrism" + xc + " - " + yc,
new HexPrism(new Vector3f(xc, 0f, yc), size,
(iteration == maxIterations - 1) ? 160f : 10f));
geom.setMaterial(mat);
this.attachChild(geom);
xc = xc + dx;
yc = yc + dy;
}
float dxn = (FastMath.cos(FastMath.PI / 3f) * dx - FastMath.sin(FastMath.PI / 3f) * dy);
float dyn = (FastMath.sin(FastMath.PI / 3f) * dx + FastMath.cos(FastMath.PI / 3f) * dy);
dx = dxn;
dy = dyn;
}
}
}
private void addLight() {
AmbientLight ambient = new AmbientLight();
ambient.setColor(ColorRGBA.White);
this.addLight(ambient);
}
}

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@ -22,6 +22,7 @@ import com.jme3.app.state.AppStateManager;
import com.jme3.renderer.RenderManager; import com.jme3.renderer.RenderManager;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import org.wyrez.shootingstars.game.Cinema; import org.wyrez.shootingstars.game.Cinema;
import org.wyrez.shootingstars.game.Ground;
import org.wyrez.shootingstars.gui.GameGUI; import org.wyrez.shootingstars.gui.GameGUI;
import org.wyrez.shootingstars.gui.listener.GameListener; import org.wyrez.shootingstars.gui.listener.GameListener;
import tonegod.gui.core.Screen; import tonegod.gui.core.Screen;
@ -36,6 +37,7 @@ public class GameState extends AbstractAppState implements GameListener {
private Node rootNode; private Node rootNode;
private GameGUI gui; private GameGUI gui;
private Cinema cinema; private Cinema cinema;
private Ground ground;
public GameState(Node rootNode, Screen screen, StateManager stateManager) { public GameState(Node rootNode, Screen screen, StateManager stateManager) {
this.rootNode = rootNode; this.rootNode = rootNode;
@ -43,8 +45,13 @@ public class GameState extends AbstractAppState implements GameListener {
this.stateManager = stateManager; this.stateManager = stateManager;
} }
public void loadGround() {
this.ground = new Ground();
}
public void loadCinema() { public void loadCinema() {
this.cinema = new Cinema("Broken.mp4"); //TODO settings? this.cinema = new Cinema("Broken.mp4"); //TODO settings?
cinema.move(0f, 160f, 0f);
} }
public void start() { public void start() {
@ -56,6 +63,7 @@ public class GameState extends AbstractAppState implements GameListener {
public void stateAttached(AppStateManager stateManager) { public void stateAttached(AppStateManager stateManager) {
stateManager.attach(new FlyCamAppState()); //TODO debug stateManager.attach(new FlyCamAppState()); //TODO debug
rootNode.attachChild(cinema); rootNode.attachChild(cinema);
rootNode.attachChild(ground);
gui.setWait(); gui.setWait();
gui.attach(); gui.attach();
} }
@ -64,6 +72,7 @@ public class GameState extends AbstractAppState implements GameListener {
public void stateDetached(AppStateManager stateManager) { public void stateDetached(AppStateManager stateManager) {
stateManager.detach(new FlyCamAppState()); //TODO debug stateManager.detach(new FlyCamAppState()); //TODO debug
gui.detach(); gui.detach();
rootNode.detachChild(ground);
rootNode.detachChild(cinema); rootNode.detachChild(cinema);
cinema.cleanup(); cinema.cleanup();
} }

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@ -91,7 +91,8 @@ public class LoadingState extends AbstractAppState {
} }
private void generateScene() { private void generateScene() {
//TODO fill GameState gs = stateManager.getState(State.GAME);
gs.loadGround();
} }
public void done() { public void done() {