added stars

This commit is contained in:
Raybz@Raybz 2013-06-21 16:09:20 +02:00
parent b8fa020781
commit b44e1c0849
3 changed files with 191 additions and 0 deletions

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.controls;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
/**
*
* @author Darth Affe
*/
public class StarFaceControl extends BaseControl {
private Spatial target;
public StarFaceControl(Spatial target) {
this.target = target;
}
@Override
public void update(float tpf) {
spatial.lookAt(target.getLocalTranslation(), Vector3f.UNIT_Y);
spatial.rotate(FastMath.HALF_PI, 0f, 0f);
}
public Control cloneForSpatial(Spatial spatial) {
return new StarFaceControl(target);
}
}

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.game;
import com.jme3.light.AmbientLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import java.util.Random;
import org.wyrez.shootingstars.controls.StarDeathControl;
import org.wyrez.shootingstars.controls.StarFaceControl;
import org.wyrez.shootingstars.controls.StarPointControl;
import org.wyrez.shootingstars.data.AudioDataManager;
import org.wyrez.shootingstars.factories.Materials;
import org.wyrez.shootingstars.helper.MathHelper;
import org.wyrez.shootingstars.mesh.Star;
import org.wyrez.shootingstars.states.GameState;
/**
*
* @author Darth Affe
*/
public class StarManager extends Node {
private static final Random random;
private static final float MAX_STAR_SIZE = 75f;
static {
random = new Random();
}
/**/
private AudioDataManager audioDataManager;
private Spatial player;
public StarManager(AudioDataManager audioDataManager, Spatial player) {
this.audioDataManager = audioDataManager;
this.player = player;
addLight();
}
public void update(float tpf) {
float[] data = audioDataManager.getSpawnData();
if (data == null) {
return;
}
for (float d : data) {
if (d > 0f) {
spawn(calcPosition(), calcSize(d), d);
}
}
}
private Vector3f calcPosition() {
float radius = (GameState.FIELD_RADIUS - MAX_STAR_SIZE) * random.nextFloat();
return MathHelper.calcPointOnCircle(MathHelper.degreeToRadian(random.nextFloat() * 360f),
radius, random.nextFloat() * GameState.FIELD_HEIGHT + GameState.FIELD_LOWER_POS);
}
private float calcSize(float data) {
return MAX_STAR_SIZE - 50f * data;
}
private void spawn(Vector3f location, float size, float value) {
Geometry star = new Geometry("Star", new Star(size, size * 0.2f, 0.5f));
star.addControl(new StarFaceControl(player));
star.addControl(new StarDeathControl(this));
star.addControl(new StarPointControl(player, value));
star.setLocalTranslation(location);
Material mat = Materials.STAR.create();
mat.setColor("Color", ColorRGBA.Yellow);
star.setMaterial(mat);
this.attachChild(star);
}
private void addLight() {
AmbientLight ambient = new AmbientLight();
ambient.setColor(ColorRGBA.White);
this.addLight(ambient);
}
}

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.helper;
import com.jme3.math.ColorRGBA;
/**
*
* @author Darth Affe
*/
public class ColorHelper {
public static ColorRGBA calcColor(float value) {
int r, g, b;
if (value < 0.25f) {
r = 0;
g = Math.round(255 * value / 0.25f);
b = 255;
} else if (value < 0.5f) {
r = 0;
g = 255;
b = Math.round(255 * ((0.25f - (value - 0.25f)) / 0.25f));
} else if (value < 0.75f) {
g = 255;
r = Math.round(255 * (value - 0.5f) / 0.25f);
b = 0;
} else {
g = Math.round(255 * ((0.25f - (value - 0.75f)) / 0.25f));
r = 255;
b = 0;
}
return new ColorRGBA((float) r / 255f, (float) g / 255f, (float) b / 255f, 1f);
}
}