added art, changed loadingscreen background
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d0540a3192
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Art/ShootingStars.xcf
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Art/ShootingStars.xcf
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Art/Waben.xcf
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Art/Waben.xcf
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Art/ss_field.png
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Art/ss_field.png
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After Width: | Height: | Size: 46 KiB |
@ -31,16 +31,21 @@ public abstract class BackgroundedGui extends Panel implements Gui {
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protected final AssetManager assetManager;
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protected final AssetManager assetManager;
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public BackgroundedGui(Screen screen, Vector2f position, Vector2f dimension, AssetManager assetManager) {
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public BackgroundedGui(Screen screen, Vector2f position, Vector2f dimension, AssetManager assetManager) {
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super(screen, position, dimension);
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this(screen, position, dimension, assetManager, "Textures/bg.png");
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this.assetManager = assetManager;
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addBackground();
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}
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}
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private void addBackground() {
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public BackgroundedGui(Screen screen, Vector2f position, Vector2f dimension,
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AssetManager assetManager, String texture) {
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super(screen, position, dimension);
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this.assetManager = assetManager;
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addBackground(texture);
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}
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private void addBackground(String texture) {
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Picture bgImage = new Picture("Background");
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Picture bgImage = new Picture("Background");
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bgImage.setWidth(screen.getWidth());
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bgImage.setWidth(screen.getWidth());
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bgImage.setHeight(screen.getHeight());
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bgImage.setHeight(screen.getHeight());
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bgImage.setImage(assetManager, "Textures/bg.png", false);
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bgImage.setImage(assetManager, texture, false);
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Panel bg = new Panel(screen, new Vector2f(0f, 0f));
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Panel bg = new Panel(screen, new Vector2f(0f, 0f));
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bg.centerToParent();
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bg.centerToParent();
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bg.attachChild(bgImage);
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bg.attachChild(bgImage);
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@ -31,14 +31,15 @@ import tonegod.gui.core.Screen;
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*
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*
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* @author Darth Affe
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* @author Darth Affe
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*/
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*/
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public class LoadingGui extends BackgroundedGui implements Gui{
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public class LoadingGui extends BackgroundedGui implements Gui {
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private Label lblStatus;
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private Label lblStatus;
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private Indicator indProgress;
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private Indicator indProgress;
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private ScreenHelper screenHelper;
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private ScreenHelper screenHelper;
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public LoadingGui(Screen screen, ScreenHelper screenHelper, AssetManager assetManager) {
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public LoadingGui(Screen screen, ScreenHelper screenHelper, AssetManager assetManager) {
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super(screen, new Vector2f(0f, 0f), new Vector2f(1280f, 720f), assetManager); //create for full hd
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super(screen, new Vector2f(0f, 0f), new Vector2f(1280f, 720f),
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assetManager, "Textures/ShootingStars.png"); //create for full hd
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this.screenHelper = screenHelper;
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this.screenHelper = screenHelper;
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this.setIgnoreMouse(true);
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this.setIgnoreMouse(true);
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this.setIsVisible(false);
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this.setIsVisible(false);
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@ -46,7 +47,7 @@ public class LoadingGui extends BackgroundedGui implements Gui{
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}
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}
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private void create() {
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private void create() {
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float startPointx = screenHelper.calcX(537f);
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float startPointx = screenHelper.calcX(537f);
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float startPointy = screenHelper.calcY(576f);
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float startPointy = screenHelper.calcY(576f);
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float distancePogressbarLabely = screenHelper.calcY(36f);
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float distancePogressbarLabely = screenHelper.calcY(36f);
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