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Raybz@Raybz 2013-05-16 08:49:05 +02:00
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X-Comment: Created with jMonkeyPlatform

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ShootingStars/build.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!-- You may freely edit this file. See commented blocks below for -->
<!-- some examples of how to customize the build. -->
<!-- (If you delete it and reopen the project it will be recreated.) -->
<!-- By default, only the Clean and Build commands use this build script. -->
<!-- Commands such as Run, Debug, and Test only use this build script if -->
<!-- the Compile on Save feature is turned off for the project. -->
<!-- You can turn off the Compile on Save (or Deploy on Save) setting -->
<!-- in the project's Project Properties dialog box.-->
<project name="BasicGameTemplate" default="default" basedir=".">
<description>Builds, tests, and runs the project BasicGameTemplate.</description>
<import file="nbproject/build-impl.xml"/>
<!--
There exist several targets which are by default empty and which can be
used for execution of your tasks. These targets are usually executed
before and after some main targets. They are:
-pre-init: called before initialization of project properties
-post-init: called after initialization of project properties
-pre-compile: called before javac compilation
-post-compile: called after javac compilation
-pre-compile-single: called before javac compilation of single file
-post-compile-single: called after javac compilation of single file
-pre-compile-test: called before javac compilation of JUnit tests
-post-compile-test: called after javac compilation of JUnit tests
-pre-compile-test-single: called before javac compilation of single JUnit test
-post-compile-test-single: called after javac compilation of single JUunit test
-pre-jar: called before JAR building
-post-jar: called after JAR building
-post-clean: called after cleaning build products
(Targets beginning with '-' are not intended to be called on their own.)
Example of inserting an obfuscator after compilation could look like this:
<target name="-post-compile">
<obfuscate>
<fileset dir="${build.classes.dir}"/>
</obfuscate>
</target>
For list of available properties check the imported
nbproject/build-impl.xml file.
Another way to customize the build is by overriding existing main targets.
The targets of interest are:
-init-macrodef-javac: defines macro for javac compilation
-init-macrodef-junit: defines macro for junit execution
-init-macrodef-debug: defines macro for class debugging
-init-macrodef-java: defines macro for class execution
-do-jar-with-manifest: JAR building (if you are using a manifest)
-do-jar-without-manifest: JAR building (if you are not using a manifest)
run: execution of project
-javadoc-build: Javadoc generation
test-report: JUnit report generation
An example of overriding the target for project execution could look like this:
<target name="run" depends="BasicGameTemplate-impl.jar">
<exec dir="bin" executable="launcher.exe">
<arg file="${dist.jar}"/>
</exec>
</target>
Notice that the overridden target depends on the jar target and not only on
the compile target as the regular run target does. Again, for a list of available
properties which you can use, check the target you are overriding in the
nbproject/build-impl.xml file.
-->
</project>

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<jnlp spec="1.0+" codebase="${jnlp.codebase}" href="launch.jnlp">
<information>
<title>${APPLICATION.TITLE}</title>
<vendor>${APPLICATION.VENDOR}</vendor>
<homepage href="${APPLICATION.HOMEPAGE}"/>
<description>${APPLICATION.DESC}</description>
<description kind="short">${APPLICATION.DESC.SHORT}</description>
<!--${JNLP.ICONS}-->
<!--${JNLP.OFFLINE.ALLOWED}-->
</information>
<!--${JNLP.SECURITY}-->
<resources>
<!--${JNLP.RESOURCES.RUNTIME}-->
<!--${JNLP.RESOURCES.MAIN.JAR}-->
<!--${JNLP.RESOURCES.JARS}-->
<jar href='lib/assets.jar'/>
<!--${JNLP.RESOURCES.EXTENSIONS}-->
</resources>
<application-desc main-class="${jnlp.main.class}">
<!--${JNLP.APPLICATION.ARGS}-->
</application-desc>
</jnlp>

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<?xml version="1.0" encoding="UTF-8"?>
<!--assets-impl.xml v1.0-->
<project name="assets-impl" basedir="..">
<target name="-init-assets">
<jar jarfile="${build.dir}/${assets.jar.name}" excludes="${assets.excludes}" basedir="${assets.folder.name}" compress="${assets.compress}"/>
<property location="${assets.folder.name}" name="assets.dir.resolved"/>
<property location="${build.dir}/${assets.jar.name}" name="assets.jar.resolved"/>
<property location="${build.classes.dir}" name="build.classes.dir.resolved"/>
<pathconvert property="run.classpath.without.build.classes.dir">
<path path="${run.classpath}"/>
<map from="${build.classes.dir.resolved}" to=""/>
<map from="${assets.dir.resolved}" to="${assets.jar.resolved}"/>
</pathconvert>
</target>
</project>

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build.xml.data.CRC32=94bf7c61
build.xml.script.CRC32=79a29eb7
build.xml.stylesheet.CRC32=958a1d3e@1.32.1.45
# This file is used by a NetBeans-based IDE to track changes in generated files such as build-impl.xml.
# Do not edit this file. You may delete it but then the IDE will never regenerate such files for you.
nbproject/build-impl.xml.data.CRC32=6a4cedb5
nbproject/build-impl.xml.script.CRC32=165df367
nbproject/build-impl.xml.stylesheet.CRC32=6ddba6b6@1.53.1.46

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application.title=MyGame
application.vendor=MyCompany
assets.jar.name=assets.jar
assets.excludes=**/*.j3odata,**/*.mesh\.xml,**/*.skeleton\.xml,**/*.scene,**/*.material,**/*.obj,**/*.mtl,**/*.blend
assets.folder.name=assets
assets.compress=true
build.classes.dir=${build.dir}/classes
build.classes.excludes=**/*.java,**/*.form
# This directory is removed when the project is cleaned:
build.dir=build
build.generated.dir=${build.dir}/generated
build.generated.sources.dir=${build.dir}/generated-sources
# Only compile against the classpath explicitly listed here:
build.sysclasspath=ignore
build.test.classes.dir=${build.dir}/test/classes
build.test.results.dir=${build.dir}/test/results
compile.on.save=true
# Uncomment to specify the preferred debugger connection transport:
#debug.transport=dt_socket
debug.classpath=\
${run.classpath}
debug.test.classpath=\
${run.test.classpath}
# This directory is removed when the project is cleaned:
dist.dir=dist
dist.jar=${dist.dir}/${application.title}.jar
dist.javadoc.dir=${dist.dir}/javadoc
endorsed.classpath=
excludes=
includes=**
jar.compress=false
javac.classpath=\
${libs.jme3.classpath}:\
${libs.jme3-libraries.classpath}
# Space-separated list of extra javac options
javac.compilerargs=
javac.deprecation=false
javac.source=1.5
javac.target=1.5
javac.test.classpath=\
${javac.classpath}:\
${build.classes.dir}
javadoc.additionalparam=
javadoc.author=false
javadoc.encoding=${source.encoding}
javadoc.noindex=false
javadoc.nonavbar=false
javadoc.notree=false
javadoc.private=false
javadoc.splitindex=true
javadoc.use=true
javadoc.version=false
javadoc.windowtitle=
jaxbwiz.endorsed.dirs="${netbeans.home}/../ide12/modules/ext/jaxb/api"
jnlp.codebase.type=local
jnlp.descriptor=application
jnlp.enabled=false
jnlp.offline-allowed=false
jnlp.signed=false
main.class=org.wyrez.shootingstars.ShootingStars
meta.inf.dir=${src.dir}/META-INF
manifest.file=MANIFEST.MF
platform.active=default_platform
run.classpath=\
${javac.classpath}:\
${build.classes.dir}:\
${assets.folder.name}
# Space-separated list of JVM arguments used when running the project
# (you may also define separate properties like run-sys-prop.name=value instead of -Dname=value
# or test-sys-prop.name=value to set system properties for unit tests):
run.jvmargs=
run.test.classpath=\
${javac.test.classpath}:\
${build.test.classes.dir}
source.encoding=UTF-8
src.dir=src

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<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://www.netbeans.org/ns/project/1">
<type>org.netbeans.modules.java.j2seproject</type>
<configuration>
<buildExtensions xmlns="http://www.netbeans.org/ns/ant-build-extender/1">
<extension file="assets-impl.xml" id="assets">
<dependency dependsOn="-init-assets" target="-do-init"/>
</extension>
</buildExtensions>
<data xmlns="http://www.netbeans.org/ns/j2se-project/3">
<name>ShootingStars</name>
<source-roots>
<root id="src.dir"/>
</source-roots>
<test-roots/>
</data>
</configuration>
</project>

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/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars;
import com.jme3.app.SimpleApplication;
/**
*
* @author Darth Affe
*/
public class ShootingStars extends SimpleApplication {
@Override
public void simpleInitApp() {
}
@Override
public void simpleUpdate(float tpf) {
}
public static void main(String[] args) {
ShootingStars app = new ShootingStars();
app.start();
}
}