mirror of
https://github.com/DarthAffe/RGB.NET.git
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82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using System.Collections.Generic;
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using System.Linq;
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using RGB.NET.Core;
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namespace RGB.NET.Devices.WS281X.Bitwizard
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{
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// ReSharper disable once InconsistentNaming
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/// <inheritdoc />
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/// <summary>
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/// Represents an bitwizard WS2812 USB device.
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/// </summary>
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public class BitwizardWS2812USBDevice : AbstractRGBDevice<BitwizardWS2812USBDeviceInfo>, ILedStripe
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{
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#region Properties & Fields
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private readonly int _ledOffset;
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/// <summary>
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/// Gets the update queue performing updates for this device.
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/// </summary>
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public BitwizardWS2812USBUpdateQueue UpdateQueue { get; }
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/// <inheritdoc />
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public override BitwizardWS2812USBDeviceInfo DeviceInfo { get; }
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="BitwizardWS2812USBDevice"/> class.
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/// </summary>
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/// <param name="deviceInfo">The update trigger used by this queue.</param>
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/// <param name="updateQueue">The update queue performing updates for this device.</param>
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public BitwizardWS2812USBDevice(BitwizardWS2812USBDeviceInfo deviceInfo, BitwizardWS2812USBUpdateQueue updateQueue, int ledOffset)
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{
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this.DeviceInfo = deviceInfo;
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this.UpdateQueue = updateQueue;
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this._ledOffset = ledOffset;
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}
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#endregion
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#region Methods
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internal void Initialize(int ledCount)
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{
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for (int i = 0; i < ledCount; i++)
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InitializeLed(LedId.LedStripe1 + i, new Rectangle(i * 10, 0, 10, 10));
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//TODO DarthAffe 23.12.2018: Allow to load a layout.
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if (Size == Size.Invalid)
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{
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Rectangle ledRectangle = new Rectangle(this.Select(x => x.LedRectangle));
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Size = ledRectangle.Size + new Size(ledRectangle.Location.X, ledRectangle.Location.Y);
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}
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}
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/// <inheritdoc />
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protected override object CreateLedCustomData(LedId ledId) => _ledOffset + ((int)ledId - (int)LedId.LedStripe1);
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/// <inheritdoc />
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protected override void UpdateLeds(IEnumerable<Led> ledsToUpdate) => UpdateQueue.SetData(ledsToUpdate.Where(x => x.Color.A > 0));
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/// <inheritdoc />
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public override void Dispose()
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{
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try { UpdateQueue?.Dispose(); }
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catch { /* at least we tried */ }
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base.Dispose();
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}
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#endregion
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}
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}
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