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https://github.com/DarthAffe/RGB.NET.git
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128 lines
4.5 KiB
C#
128 lines
4.5 KiB
C#
// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using System;
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using System.Collections.Generic;
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using RGB.NET.Core;
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using RGB.NET.Devices.Msi.Exceptions;
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using RGB.NET.Devices.Msi.Native;
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namespace RGB.NET.Devices.Msi;
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/// <inheritdoc />
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/// <summary>
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/// Represents a device provider responsible for MSI devices.
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/// </summary>
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public class MsiDeviceProvider : AbstractRGBDeviceProvider
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{
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#region Properties & Fields
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// ReSharper disable once InconsistentNaming
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private static readonly object _lock = new();
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private static MsiDeviceProvider? _instance;
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/// <summary>
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/// Gets the singleton <see cref="MsiDeviceProvider"/> instance.
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/// </summary>
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public static MsiDeviceProvider Instance
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{
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get
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{
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lock (_lock)
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return _instance ?? new MsiDeviceProvider();
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}
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}
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/// <summary>
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/// Gets a modifiable list of paths used to find the native SDK-dlls for x86 applications.
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/// The first match will be used.
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/// </summary>
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public static List<string> PossibleX86NativePaths { get; } = ["x86/MysticLight_SDK.dll"];
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/// <summary>
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/// Gets a modifiable list of paths used to find the native SDK-dlls for x64 applications.
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/// The first match will be used.
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/// </summary>
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public static List<string> PossibleX64NativePaths { get; } = ["x64/MysticLight_SDK.dll"];
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="MsiDeviceProvider"/> class.
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/// </summary>
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/// <exception cref="InvalidOperationException">Thrown if this constructor is called even if there is already an instance of this class.</exception>
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public MsiDeviceProvider()
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{
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lock (_lock)
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{
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if (_instance != null) throw new InvalidOperationException($"There can be only one instance of type {nameof(MsiDeviceProvider)}");
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_instance = this;
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}
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}
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#endregion
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#region Methods
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/// <inheritdoc />
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protected override void InitializeSDK()
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{
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_MsiSDK.Reload();
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int errorCode;
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if ((errorCode = _MsiSDK.Initialize()) != 0)
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ThrowMsiError(errorCode, true);
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}
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/// <inheritdoc />
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protected override IEnumerable<IRGBDevice> LoadDevices()
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{
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int errorCode;
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if ((errorCode = _MsiSDK.GetDeviceInfo(out string[] deviceTypes, out int[] ledCounts)) != 0)
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ThrowMsiError(errorCode, true);
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for (int i = 0; i < deviceTypes.Length; i++)
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{
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string deviceType = deviceTypes[i];
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int ledCount = ledCounts[i];
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if (deviceType.Equals("MSI_MB"))
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{
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//Hex3l: MSI_MB provide access to the motherboard "leds" where a led must be intended as a led header (JRGB, JRAINBOW etc..) (Tested on MSI X570 Unify)
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yield return new MsiMainboardRGBDevice(new MsiRGBDeviceInfo(RGBDeviceType.Mainboard, deviceType, "MSI", "Motherboard"), ledCount, GetUpdateTrigger());
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}
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else if (deviceType.Equals("MSI_VGA"))
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{
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//Hex3l: Every led under MSI_VGA should be a different graphics card. Handling all the cards together seems a good way to avoid overlapping of leds
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//Hex3l: The led name is the name of the card (e.g. NVIDIA GeForce RTX 2080 Ti) we could provide it in device info.
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yield return new MsiGraphicsCardRGBDevice(new MsiRGBDeviceInfo(RGBDeviceType.GraphicsCard, deviceType, "MSI", "GraphicsCard"), ledCount, GetUpdateTrigger());
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}
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else if (deviceType.Equals("MSI_MOUSE"))
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{
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//Hex3l: Every led under MSI_MOUSE should be a different mouse. Handling all the mouses together seems a good way to avoid overlapping of leds
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//Hex3l: The led name is the name of the mouse (e.g. msi CLUTCH GM11) we could provide it in device info.
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yield return new MsiMouseRGBDevice(new MsiRGBDeviceInfo(RGBDeviceType.Mouse, deviceType, "MSI", "Mouse"), ledCount, GetUpdateTrigger());
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}
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}
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}
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private void ThrowMsiError(int errorCode, bool isCritical = false) => Throw(new MysticLightException(errorCode, _MsiSDK.GetErrorMessage(errorCode)), isCritical);
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/// <inheritdoc />
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protected override void Dispose(bool disposing)
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{
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lock (_lock)
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{
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base.Dispose(disposing);
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try { _MsiSDK.UnloadMsiSDK(); }
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catch { /* at least we tried */ }
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_instance = null;
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}
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}
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#endregion
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} |