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mirror of https://github.com/DarthAffe/RGB.NET.git synced 2025-12-13 10:08:31 +00:00

77 lines
2.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using RGB.NET.Core;
namespace RGB.NET.Devices.Asus
{
/// <inheritdoc cref="AbstractRGBDevice{TDeviceInfo}" />
/// <inheritdoc cref="IAsusRGBDevice" />
/// <summary>
/// Represents a generic Asus-device. (keyboard, mouse, headset, mousepad).
/// </summary>
public abstract class AsusRGBDevice<TDeviceInfo> : AbstractRGBDevice<TDeviceInfo>, IAsusRGBDevice
where TDeviceInfo : AsusRGBDeviceInfo
{
#region Properties & Fields
/// <inheritdoc />
/// <summary>
/// Gets information about the <see cref="T:RGB.NET.Devices.Asus.AsusRGBDevice" />.
/// </summary>
public override TDeviceInfo DeviceInfo { get; }
/// <summary>
/// Gets or sets the update queue performing updates for this device.
/// </summary>
// ReSharper disable once MemberCanBePrivate.Global
protected AsusUpdateQueue? UpdateQueue { get; set; }
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="AsusRGBDevice{TDeviceInfo}"/> class.
/// </summary>
/// <param name="info">The generic information provided by Asus for the device.</param>
protected AsusRGBDevice(TDeviceInfo info)
{
this.DeviceInfo = info;
}
#endregion
#region Methods
/// <summary>
/// Initializes the device.
/// </summary>
public void Initialize(IDeviceUpdateTrigger updateTrigger)
{
InitializeLayout();
UpdateQueue = new AsusUpdateQueue(updateTrigger);
UpdateQueue.Initialize(DeviceInfo.Device);
}
/// <summary>
/// Initializes the <see cref="Led"/> and <see cref="Size"/> of the device.
/// </summary>
protected abstract void InitializeLayout();
/// <inheritdoc />
protected override void UpdateLeds(IEnumerable<Led> ledsToUpdate) => UpdateQueue?.SetData(ledsToUpdate.Where(x => x.Color.A > 0));
/// <inheritdoc />
public override void Dispose()
{
try { UpdateQueue?.Dispose(); }
catch { /* at least we tried */ }
base.Dispose();
}
#endregion
}
}