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RGB.NET/RGB.NET.Presets/Textures/ImageTexture.cs

76 lines
2.2 KiB
C#

using System;
using HPPH;
using RGB.NET.Core;
using RGB.NET.Presets.Extensions;
namespace RGB.NET.Presets.Textures;
/// <inheritdoc />
/// <summary>
/// Represents a texture drawing an <see cref="IImage"/>.
/// </summary>
public sealed class ImageTexture : ITexture
{
#region Properties & Fields
private readonly IImage _image;
/// <inheritdoc />
public Size Size { get; }
/// <inheritdoc />
public Color this[Point point]
{
get
{
int x = (int)MathF.Round((Size.Width - 1) * point.X.Clamp(0, 1));
int y = (int)MathF.Round((Size.Height - 1) * point.Y.Clamp(0, 1));
return _image[x, y].ToColor();
}
}
/// <inheritdoc />
public Color this[Rectangle rectangle]
{
get
{
int x = (int)MathF.Round((Size.Width - 1) * rectangle.Location.X.Clamp(0, 1));
int y = (int)MathF.Round((Size.Height - 1) * rectangle.Location.Y.Clamp(0, 1));
int width = (int)MathF.Round(Size.Width * rectangle.Size.Width.Clamp(0, 1));
int height = (int)MathF.Round(Size.Height * rectangle.Size.Height.Clamp(0, 1));
if ((width == 0) && (rectangle.Size.Width > 0)) width = 1;
if ((height == 0) && (rectangle.Size.Height > 0)) height = 1;
return this[x, y, width, height];
}
}
/// <summary>
/// Gets the sampled color inside the specified region.
/// </summary>
/// <param name="x">The x-location of the region.</param>
/// <param name="y">The y-location of the region.</param>
/// <param name="width">The with of the region.</param>
/// <param name="height">The height of the region.</param>
/// <returns>The sampled color.</returns>
public Color this[int x, int y, int width, int height] => _image[x, y, width, height].Average().ToColor();
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="ImageTexture" /> class.
/// </summary>
/// <param name="image">The image represented by the texture.</param>
public ImageTexture(IImage image)
{
this._image = image;
Size = new Size(image.Width, image.Height);
}
#endregion
}