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RGB.NET/RGB.NET.Devices.Asus/Keyboard/AsusKeyboardRGBDevice.cs

44 lines
1.6 KiB
C#

using RGB.NET.Core;
namespace RGB.NET.Devices.Asus
{
/// <inheritdoc cref="AsusRGBDevice{TDeviceInfo}" />
/// <summary>
/// Represents a Asus keyboard.
/// </summary>
public class AsusKeyboardRGBDevice : AsusRGBDevice<AsusKeyboardRGBDeviceInfo>, IKeyboard
{
#region Constructors
/// <inheritdoc />
/// <summary>
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusKeyboardRGBDevice" /> class.
/// </summary>
/// <param name="info">The specific information provided by Asus for the keyboard.</param>
internal AsusKeyboardRGBDevice(AsusKeyboardRGBDeviceInfo info)
: base(info)
{ }
#endregion
#region Methods
/// <inheritdoc />
protected override void InitializeLayout()
{
//TODO DarthAffe 07.10.2017: This doesn't make sense at all ... Find someone with such a keyboard!
int ledCount = DeviceInfo.Device.Lights.Count;
for (int i = 0; i < ledCount; i++)
InitializeLed(LedId.Keyboard_Escape + i, new Rectangle(i * 19, 0, 19, 19));
string model = DeviceInfo.Model.Replace(" ", string.Empty).ToUpper();
ApplyLayoutFromFile(PathHelper.GetAbsolutePath(this, $@"Layouts\Asus\Keyboards\{model}", $"{DeviceInfo.PhysicalLayout.ToString().ToUpper()}.xml"), DeviceInfo.LogicalLayout.ToString());
}
/// <inheritdoc />
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Keyboard_Escape;
#endregion
}
}