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48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using RGB.NET.Core;
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using RGB.NET.Devices.Razer.Native;
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namespace RGB.NET.Devices.Razer;
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/// <summary>
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/// Represents the update-queue performing updates for razer mouse devices.
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/// </summary>
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public sealed class RazerMouseUpdateQueue : RazerUpdateQueue
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{
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="RazerMouseUpdateQueue" /> class.
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/// </summary>
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/// <param name="updateTrigger">The update trigger used to update this queue.</param>
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public RazerMouseUpdateQueue(IDeviceUpdateTrigger updateTrigger)
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: base(updateTrigger)
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{ }
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#endregion
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#region Methods
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/// <inheritdoc />
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protected override nint CreateEffectParams(ReadOnlySpan<(object key, Color color)> dataSet)
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{
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_Color[] colors = new _Color[_Defines.MOUSE_MAX_LEDS];
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foreach ((object key, Color color) in dataSet)
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colors[(int)key] = new _Color(color);
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_MouseCustomEffect effectParams = new() { Color = colors };
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nint ptr = Marshal.AllocHGlobal(Marshal.SizeOf(effectParams));
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Marshal.StructureToPtr(effectParams, ptr, false);
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return ptr;
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}
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/// <inheritdoc />
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protected override void CreateEffect(nint effectParams, ref Guid effectId) => _RazerSDK.CreateMouseEffect(_Defines.MOUSE_EFFECT_ID, effectParams, ref effectId);
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#endregion
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} |