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RGB.NET/RGB.NET.Devices.Novation/Generic/LimitedColorUpdateQueue.cs

61 lines
2.1 KiB
C#

using System;
using RGB.NET.Core;
using Sanford.Multimedia.Midi;
namespace RGB.NET.Devices.Novation;
/// <summary>
/// Represents the update-queue performing updates for a limited-color novation device.
/// </summary>
public sealed class LimitedColorUpdateQueue : MidiUpdateQueue
{
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="LimitedColorUpdateQueue"/> class.
/// </summary>
/// <param name="updateTrigger">The update trigger used by this queue.</param>
/// <param name="deviceId">The device-id of the device this queue is performing updates for.</param>
public LimitedColorUpdateQueue(IDeviceUpdateTrigger updateTrigger, int deviceId)
: base(updateTrigger, deviceId)
{ }
#endregion
#region Methods
/// <inheritdoc />
protected override ShortMessage CreateMessage(object key, Color color)
{
(byte mode, byte id) = ((byte, byte))key;
return new ShortMessage(mode, id, Convert.ToByte(ConvertColor(color)));
}
/// <summary>
/// Convert a <see cref="Color"/> to its novation-representation depending on the <see cref="NovationColorCapabilities"/> of the <see cref="NovationRGBDevice{TDeviceInfo}"/>.
/// The conversion uses only a limited amount of colors (3 red, 3 yellow, 3 green).
/// </summary>
/// <param name="color">The <see cref="Color"/> to convert.</param>
/// <returns>The novation-representation of the <see cref="Color"/>.</returns>
private static int ConvertColor(Color color)
{
(double hue, double _, double value) = color.GetHSV();
return hue switch
{
>= 330 or < 30 => (int)Math.Ceiling(value * 3), // red with brightness 1, 2 or 3
>= 30 and < 90 => (int)Math.Ceiling(value * 3) * 17, // yellow with brightness 17, 34 or 51
>= 90 and < 150 => (int)Math.Ceiling(value * 3) * 16, // green with brightness 16, 32 or 48
_ => 0
};
}
/// <inheritdoc />
public override void Reset()
{
base.Reset();
SendMessage(new ShortMessage(Convert.ToByte(0xB0), Convert.ToByte(0), Convert.ToByte(0)));
}
#endregion
}