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RGB.NET/RGB.NET.Devices.SteelSeries/Generic/SteelSeriesDeviceUpdateQueue.cs
2021-02-02 23:37:56 +01:00

53 lines
1.6 KiB
C#

using System.Collections.Generic;
using System.Linq;
using RGB.NET.Core;
using RGB.NET.Devices.SteelSeries.API;
using RGB.NET.Devices.SteelSeries.Helper;
namespace RGB.NET.Devices.SteelSeries
{
/// <inheritdoc />
/// <summary>
/// Represents the update-queue performing updates for steelseries devices.
/// </summary>
internal class SteelSeriesDeviceUpdateQueue : UpdateQueue
{
#region Properties & Fields
private string _deviceType;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="SteelSeriesDeviceUpdateQueue"/> class.
/// </summary>
/// <param name="updateTrigger">The update trigger used by this queue.</param>
/// <param name="deviceType">The device type used to identify the device.</param>
public SteelSeriesDeviceUpdateQueue(IDeviceUpdateTrigger updateTrigger, string deviceType)
: base(updateTrigger)
{
this._deviceType = deviceType;
}
#endregion
#region Methods
protected override void OnUpdate(object? sender, CustomUpdateData customData)
{
if (customData["refresh"] as bool? ?? false)
SteelSeriesSDK.SendHeartbeat();
else
base.OnUpdate(sender, customData);
}
/// <inheritdoc />
protected override void Update(Dictionary<object, Color> dataSet)
=> SteelSeriesSDK.UpdateLeds(_deviceType, dataSet.Select(x => (((SteelSeriesLedId)x.Key).GetAPIName(), x.Value.ToIntArray())).Where(x => x.Item1 != null).ToList()!);
#endregion
}
}