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https://github.com/DarthAffe/RGB.NET.git
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106 lines
3.2 KiB
C#
106 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using RGB.NET.Core;
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using RGB.NET.Devices.Razer.Native;
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namespace RGB.NET.Devices.Razer
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{
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/// <inheritdoc cref="AbstractRGBDevice{TDeviceInfo}" />
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/// <inheritdoc cref="IRazerRGBDevice" />
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/// <summary>
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/// Represents a generic razer-device. (keyboard, mouse, headset, mousepad).
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/// </summary>
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public abstract class RazerRGBDevice<TDeviceInfo> : AbstractRGBDevice<TDeviceInfo>, IRazerRGBDevice
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where TDeviceInfo : RazerRGBDeviceInfo
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{
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#region Properties & Fields
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private Guid? _lastEffect;
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/// <inheritdoc />
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/// <summary>
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/// Gets information about the <see cref="T:RGB.NET.Devices.Razer.RazerRGBDevice" />.
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/// </summary>
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public override TDeviceInfo DeviceInfo { get; }
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="RazerRGBDevice{TDeviceInfo}"/> class.
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/// </summary>
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/// <param name="info">The generic information provided by razer for the device.</param>
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protected RazerRGBDevice(TDeviceInfo info)
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{
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this.DeviceInfo = info;
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RequiresFlush = true;
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}
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#endregion
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#region Methods
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/// <summary>
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/// Initializes the device.
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/// </summary>
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public void Initialize()
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{
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InitializeLayout();
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if (Size == Size.Invalid)
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{
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Rectangle ledRectangle = new Rectangle(this.Select(x => x.LedRectangle));
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Size = ledRectangle.Size + new Size(ledRectangle.Location.X, ledRectangle.Location.Y);
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}
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}
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/// <summary>
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/// Initializes the <see cref="Led"/> and <see cref="Size"/> of the device.
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/// </summary>
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protected abstract void InitializeLayout();
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/// <inheritdoc />
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protected override void UpdateLeds(IEnumerable<Led> ledsToUpdate)
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{
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List<Led> leds = ledsToUpdate.Where(x => x.Color.A > 0).ToList();
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if (leds.Count <= 0) return;
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IntPtr effectParams = CreateEffectParams(leds);
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Guid effectId = Guid.NewGuid();
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_RazerSDK.CreateEffect(DeviceInfo.DeviceId, _Defines.EFFECT_ID, effectParams, ref effectId);
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_RazerSDK.SetEffect(effectId);
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if (_lastEffect.HasValue)
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_RazerSDK.DeleteEffect(_lastEffect.Value);
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_lastEffect = effectId;
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}
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/// <summary>
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/// Creates the device-specific effect parameters for the led-update.
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/// </summary>
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/// <param name="leds">The leds to be updated.</param>
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/// <returns>An <see cref="IntPtr"/> pointing to the effect parameter struct.</returns>
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protected abstract IntPtr CreateEffectParams(IEnumerable<Led> leds);
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/// <summary>
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/// Resets the device.
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/// </summary>
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public void Reset()
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{
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if (_lastEffect.HasValue)
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{
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_RazerSDK.DeleteEffect(_lastEffect.Value);
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_lastEffect = null;
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}
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}
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#endregion
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}
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}
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