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RGB.NET/RGB.NET.WPF/Controls/RGBSurfaceVisualizer.cs

100 lines
2.8 KiB
C#

using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using RGB.NET.Core;
namespace RGB.NET.WPF.Controls
{
/// <inheritdoc />
/// <summary>
/// Visualizes the <see cref="T:RGB.NET.Core.RGBSurface" /> in an wpf-application.
/// </summary>
[TemplatePart(Name = PART_CANVAS, Type = typeof(Canvas))]
public class RGBSurfaceVisualizer : Control
{
#region Constants
private const string PART_CANVAS = "PART_Canvas";
#endregion
#region Properties & Fields
private RGBSurface _surface;
private Canvas _canvas;
//TODO DarthAffe 17.06.2017: This is ugly - redesign how device connect/disconnect is generally handled!
private readonly List<IRGBDevice> _newDevices = new List<IRGBDevice>();
#endregion
#region Constructors
/// <inheritdoc />
/// <summary>
/// Initializes a new instance of the <see cref="T:RGB.NET.WPF.Controls.RGBSurfaceVisualizer" /> class.
/// </summary>
public RGBSurfaceVisualizer()
{
this.Loaded += OnLoaded;
this.Unloaded += OnUnloaded;
}
private void OnLoaded(object sender, RoutedEventArgs routedEventArgs)
{
_surface = RGBSurface.Instance;
_surface.SurfaceLayoutChanged += RGBSurfaceOnSurfaceLayoutChanged;
foreach (IRGBDevice device in _surface.Devices)
_newDevices.Add(device);
UpdateSurface();
}
private void OnUnloaded(object sender, RoutedEventArgs routedEventArgs)
{
_surface.SurfaceLayoutChanged -= RGBSurfaceOnSurfaceLayoutChanged;
_canvas?.Children.Clear();
_newDevices.Clear();
}
private void RGBSurfaceOnSurfaceLayoutChanged(SurfaceLayoutChangedEventArgs args)
{
if (args.DeviceAdded)
foreach (IRGBDevice device in args.Devices)
_newDevices.Add(device);
UpdateSurface();
}
#endregion
#region Methods
/// <inheritdoc />
public override void OnApplyTemplate()
{
_canvas?.Children.Clear();
_canvas = (Canvas)GetTemplateChild(PART_CANVAS);
UpdateSurface();
}
private void UpdateSurface()
{
if ((_canvas == null) || (_surface == null)) return;
if (_newDevices.Count > 0)
{
foreach (IRGBDevice device in _newDevices)
_canvas.Children.Add(new RGBDeviceVisualizer { Device = device });
_newDevices.Clear();
}
_canvas.Width = _surface.SurfaceRectangle.Size.Width;
_canvas.Height = _surface.SurfaceRectangle.Size.Height;
}
#endregion
}
}