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46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using RGB.NET.Core;
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using RGB.NET.Devices.Asus.Native;
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namespace RGB.NET.Devices.Asus
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{
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/// <inheritdoc />
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/// <summary>
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/// Represents a Asus graphicsCard.
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/// </summary>
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public class AsusGraphicsCardRGBDevice : AsusRGBDevice<AsusGraphicsCardRGBDeviceInfo>
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{
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusGraphicsCardRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The specific information provided by Asus for the graphics card.</param>
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internal AsusGraphicsCardRGBDevice(AsusGraphicsCardRGBDeviceInfo info)
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: base(info)
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{ }
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#endregion
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#region Methods
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/// <inheritdoc />
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protected override void InitializeLayout()
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{
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//TODO DarthAffe 07.10.2017: Look for a good default layout
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int ledCount = _AsusSDK.GetGPULedCount(DeviceInfo.Handle);
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for (int i = 0; i < ledCount; i++)
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InitializeLed(new AsusLedId(this, AsusLedIds.GraphicsCardLed1 + i, i), new Rectangle(i * 10, 0, 10, 10));
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//TODO DarthAffe 07.10.2017: We don'T know the model, how to save layouts and images?
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ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\GraphicsCards\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"),
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null, PathHelper.GetAbsolutePath(@"Images\Asus\GraphicsCards"));
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}
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/// <inheritdoc />
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protected override void ApplyColorData() => _AsusSDK.SetGPUColor(DeviceInfo.Handle, ColorData);
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#endregion
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}
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}
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