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RGB.NET/RGB.NET.Devices.Asus/GraphicsCard/AsusGraphicsCardRGBDevice.cs

46 lines
1.6 KiB
C#

using RGB.NET.Core;
using RGB.NET.Devices.Asus.Native;
namespace RGB.NET.Devices.Asus
{
/// <inheritdoc />
/// <summary>
/// Represents a Asus graphicsCard.
/// </summary>
public class AsusGraphicsCardRGBDevice : AsusRGBDevice<AsusGraphicsCardRGBDeviceInfo>
{
#region Constructors
/// <inheritdoc />
/// <summary>
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusGraphicsCardRGBDevice" /> class.
/// </summary>
/// <param name="info">The specific information provided by Asus for the graphics card.</param>
internal AsusGraphicsCardRGBDevice(AsusGraphicsCardRGBDeviceInfo info)
: base(info)
{ }
#endregion
#region Methods
/// <inheritdoc />
protected override void InitializeLayout()
{
//TODO DarthAffe 07.10.2017: Look for a good default layout
int ledCount = _AsusSDK.GetGPULedCount(DeviceInfo.Handle);
for (int i = 0; i < ledCount; i++)
InitializeLed(new AsusLedId(this, AsusLedIds.GraphicsCardLed1 + i, i), new Rectangle(i * 10, 0, 10, 10));
//TODO DarthAffe 07.10.2017: We don'T know the model, how to save layouts and images?
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\GraphicsCards\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"),
null, PathHelper.GetAbsolutePath(@"Images\Asus\GraphicsCards"));
}
/// <inheritdoc />
protected override void ApplyColorData() => _AsusSDK.SetGPUColor(DeviceInfo.Handle, ColorData);
#endregion
}
}