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64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using System;
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using System.Globalization;
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using RGB.NET.Core;
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namespace RGB.NET.Devices.Razer
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{
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/// <inheritdoc />
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/// <summary>
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/// Represents a generic information for a <see cref="T:RGB.NET.Devices.Razer.RazerKeyboardRGBDevice" />.
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/// </summary>
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public class RazerKeyboardRGBDeviceInfo : RazerRGBDeviceInfo
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{
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#region Properties & Fields
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/// <summary>
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/// Gets the physical layout of the keyboard.
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/// </summary>
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public RazerPhysicalKeyboardLayout PhysicalLayout { get; private set; }
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/// <summary>
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/// Gets the logical layout of the keyboard as set in CUE settings.
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/// </summary>
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public RazerLogicalKeyboardLayout LogicalLayout { get; private set; }
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#endregion
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Internal constructor of managed <see cref="T:RGB.NET.Devices.Razer.RazerKeyboardRGBDeviceInfo" />.
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/// </summary>
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/// <param name="deviceId">The Id of the <see cref="IRGBDevice"/>.</param>
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/// <param name="model">The model of the <see cref="IRGBDevice"/>.</param>
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/// <param name="culture">The <see cref="T:System.Globalization.CultureInfo" /> of the layout this keyboard is using.</param>
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internal RazerKeyboardRGBDeviceInfo(Guid deviceId, string model, CultureInfo culture)
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: base(deviceId, RGBDeviceType.Keyboard, model)
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{
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SetLayouts(culture.KeyboardLayoutId);
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}
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#endregion
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#region Methods
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private void SetLayouts(int keyboardLayoutId)
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{
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switch (keyboardLayoutId)
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{
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//TODO DarthAffe 07.10.2017: Implement
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default:
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PhysicalLayout = RazerPhysicalKeyboardLayout.TODO;
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LogicalLayout = RazerLogicalKeyboardLayout.TODO;
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break;
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}
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}
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#endregion
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}
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}
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