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RGB.NET/RGB.NET.Devices.Debug/DebugDeviceProvider.cs

96 lines
2.8 KiB
C#

// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedMember.Global
using System;
using System.Collections.Generic;
using System.Threading;
using RGB.NET.Core;
using RGB.NET.Layout;
namespace RGB.NET.Devices.Debug;
/// <inheritdoc />
/// <summary>
/// Represents a device provider responsible for debug devices.
/// </summary>
public sealed class DebugDeviceProvider : AbstractRGBDeviceProvider
{
#region Properties & Fields
// ReSharper disable once InconsistentNaming
private static readonly Lock _lock = new();
private static DebugDeviceProvider? _instance;
/// <summary>
/// Gets the singleton <see cref="DebugDeviceProvider"/> instance.
/// </summary>
public static DebugDeviceProvider Instance
{
get
{
lock (_lock)
return _instance ?? new DebugDeviceProvider();
}
}
private readonly List<(IDeviceLayout layout, Action<IEnumerable<Led>>? updateLedsAction)> _fakeDeviceDefinitions = [];
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="DebugDeviceProvider"/> class.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if this constructor is called even if there is already an instance of this class.</exception>
public DebugDeviceProvider()
{
lock (_lock)
{
if (_instance != null) throw new InvalidOperationException($"There can be only one instance of type {nameof(DebugDeviceProvider)}");
_instance = this;
}
}
#endregion
#region Methods
/// <summary>
/// Adds a new fake device definition.
/// </summary>
/// <param name="layout">The path of the layout file to be used.</param>
/// <param name="updateLedsAction">A action emulating led-updates.</param>
public void AddFakeDeviceDefinition(IDeviceLayout layout, Action<IEnumerable<Led>>? updateLedsAction = null)
=> _fakeDeviceDefinitions.Add((layout, updateLedsAction));
/// <summary>
/// Removes all previously added fake device definitions.
/// </summary>
public void ClearFakeDeviceDefinitions() => _fakeDeviceDefinitions.Clear();
/// <inheritdoc />
protected override void InitializeSDK() { }
/// <inheritdoc />
protected override IEnumerable<IRGBDevice> LoadDevices()
{
foreach ((IDeviceLayout layout, Action<IEnumerable<Led>>? updateLedsAction) in _fakeDeviceDefinitions)
yield return new DebugRGBDevice(layout, updateLedsAction);
}
/// <inheritdoc />
protected override void Dispose(bool disposing)
{
lock (_lock)
{
base.Dispose(disposing);
_fakeDeviceDefinitions.Clear();
_instance = null;
}
}
#endregion
}