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RGB.NET/RGB.NET.Core/Helper/TimerHelper.cs

178 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace RGB.NET.Core;
/// <summary>
/// Offers some helper methods for timed operations.
/// </summary>
public static class TimerHelper
{
#region DLL-Imports
[DllImport("winmm.dll", EntryPoint = "timeBeginPeriod")]
private static extern void TimeBeginPeriod(int t);
[DllImport("winmm.dll", EntryPoint = "timeEndPeriod")]
private static extern void TimeEndPeriod(int t);
#endregion
#region Properties & Fields
private static readonly Lock HIGH_RESOLUTION_TIMER_LOCK = new();
private static bool _areHighResolutionTimersEnabled = false;
private static bool _useHighResolutionTimers = true;
/// <summary>
/// Gets or sets if High Resolution Timers should be used.
/// </summary>
public static bool UseHighResolutionTimers
{
get => _useHighResolutionTimers;
set
{
lock (HIGH_RESOLUTION_TIMER_LOCK)
{
_useHighResolutionTimers = value;
CheckHighResolutionTimerUsage();
}
}
}
// ReSharper disable once InconsistentNaming
private static readonly HashSet<HighResolutionTimerDisposable> _timerLeases = [];
#endregion
#region Methods
/// <summary>
/// Executes the provided action and blocks if needed until the the <see param="targetExecuteTime"/> has passed.
/// </summary>
/// <param name="action">The action to execute.</param>
/// <param name="targetExecuteTime">The time in ms this method should block. default: 0</param>
/// <returns>The time in ms spent executing the <see param="action"/>.</returns>
public static double Execute(Action action, double targetExecuteTime = 0)
{
long preUpdateTicks = Stopwatch.GetTimestamp();
action();
double updateTime = GetElapsedTime(preUpdateTicks);
if (targetExecuteTime > 0)
{
int sleep = (int)(targetExecuteTime - updateTime);
if (sleep > 0)
Thread.Sleep(sleep);
}
return updateTime;
}
/// <summary>
/// Calculates the elapsed time in ms from the provided timestamp until now.
/// </summary>
/// <param name="initialTimestamp">The initial timestamp to calculate the time from.</param>
/// <returns>The elapsed time in ms.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double GetElapsedTime(long initialTimestamp) => ((Stopwatch.GetTimestamp() - initialTimestamp) / (Stopwatch.Frequency / 1000.0));
/// <summary>
/// Requests to use to use High Resolution Timers if enabled.
/// IMPORTANT: Always dispose the returned disposable if High Resolution Timers are no longer needed for the caller.
/// </summary>
/// <returns>A disposable to remove the request.</returns>
public static IDisposable RequestHighResolutionTimer()
{
HighResolutionTimerDisposable timerLease = new();
lock (HIGH_RESOLUTION_TIMER_LOCK)
{
_timerLeases.Add(timerLease);
CheckHighResolutionTimerUsage();
}
return timerLease;
}
private static void CheckHighResolutionTimerUsage()
{
if (UseHighResolutionTimers && (_timerLeases.Count > 0))
EnableHighResolutionTimers();
else
DisableHighResolutionTimers();
}
private static void EnableHighResolutionTimers()
{
lock (HIGH_RESOLUTION_TIMER_LOCK)
{
if (_areHighResolutionTimersEnabled) return;
// DarthAffe 06.05.2022: Linux should use 1ms timers by default
if (OperatingSystem.IsWindows())
TimeBeginPeriod(1);
_areHighResolutionTimersEnabled = true;
}
}
private static void DisableHighResolutionTimers()
{
lock (HIGH_RESOLUTION_TIMER_LOCK)
{
if (!_areHighResolutionTimersEnabled) return;
if (OperatingSystem.IsWindows())
TimeEndPeriod(1);
_areHighResolutionTimersEnabled = false;
}
}
/// <summary>
/// Disposes all open High Resolution Timer Requests.
/// This should be called once when exiting the application to make sure nothing remains open and the application correctly unregisters itself on OS level.
/// Shouldn't be needed if everything is disposed, but better safe then sorry.
/// </summary>
public static void DisposeAllHighResolutionTimerRequests()
{
List<HighResolutionTimerDisposable> timerLeases = [.._timerLeases];
foreach (HighResolutionTimerDisposable timer in timerLeases)
timer.Dispose();
}
#endregion
private class HighResolutionTimerDisposable : IDisposable
{
#region Properties & Fields
private bool _isDisposed = false;
#endregion
#region Methods
public void Dispose()
{
if (_isDisposed) return;
_isDisposed = true;
lock (HIGH_RESOLUTION_TIMER_LOCK)
{
_timerLeases.Remove(this);
CheckHighResolutionTimerUsage();
}
}
#endregion
}
}