1
0
mirror of https://github.com/DarthAffe/RGB.NET.git synced 2025-12-13 01:58:30 +00:00
RGB.NET/RGB.NET.Devices.Asus/Keyboard/AsusKeyboardRGBDevice.cs

57 lines
1.9 KiB
C#

using RGB.NET.Core;
using RGB.NET.Devices.Asus.Native;
namespace RGB.NET.Devices.Asus
{
/// <inheritdoc />
/// <summary>
/// Represents a Asus keyboard.
/// </summary>
public class AsusKeyboardRGBDevice : AsusRGBDevice
{
#region Properties & Fields
/// <summary>
/// Gets information about the <see cref="AsusKeyboardRGBDevice"/>.
/// </summary>
public AsusKeyboardRGBDeviceInfo KeyboardDeviceInfo { get; }
#endregion
#region Constructors
/// <inheritdoc />
/// <summary>
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusKeyboardRGBDevice" /> class.
/// </summary>
/// <param name="info">The specific information provided by Asus for the keyboard.</param>
internal AsusKeyboardRGBDevice(AsusKeyboardRGBDeviceInfo info)
: base(info)
{
this.KeyboardDeviceInfo = info;
}
#endregion
#region Methods
/// <inheritdoc />
protected override void InitializeLayout()
{
//TODO DarthAffe 07.10.2017: Look for a good default layout
int ledCount = _AsusSDK.GetClaymoreKeyboardLedCount(KeyboardDeviceInfo.Handle);
for (int i = 0; i < ledCount; i++)
InitializeLed(new AsusLedId(this, AsusLedIds.KeyboardLed1 + i, i), new Rectangle(i * 19, 0, 19, 19));
string model = KeyboardDeviceInfo.Model.Replace(" ", string.Empty).ToUpper();
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Keyboards\{model}\{KeyboardDeviceInfo.PhysicalLayout.ToString().ToUpper()}.xml"),
KeyboardDeviceInfo.LogicalLayout.ToString(), PathHelper.GetAbsolutePath(@"Images\Asus\Keyboards"));
}
/// <inheritdoc />
protected override void ApplyColorData() => _AsusSDK.SetClaymoreKeyboardColor(KeyboardDeviceInfo.Handle, ColorData);
#endregion
}
}