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mirror of https://github.com/DarthAffe/RGB.NET.git synced 2025-12-12 17:48:31 +00:00

195 lines
6.3 KiB
C#

// ReSharper disable MemberCanBePrivate.Global
using System;
using System.Runtime.CompilerServices;
namespace RGB.NET.Core;
/// <inheritdoc />
/// <summary>
/// Represents a texture made of pixels (like a common image).
/// </summary>
/// <typeparam name="T">The type of the pixels.</typeparam>
public abstract class PixelTexture<T> : ITexture
where T : unmanaged
{
#region Properties & Fields
/// <summary>
/// Gets the underlying pixel data.
/// </summary>
protected abstract ReadOnlySpan<T> Data { get; }
/// <summary>
/// Gets the amount of data-entries per pixel.
/// </summary>
protected int DataPerPixel { get; }
/// <summary>
/// Gets the stride of the data.
/// </summary>
protected int Stride { get; }
/// <summary>
/// Gets or sets the sampler used to get the color of a region.
/// </summary>
public ISampler<T> Sampler { get; set; }
/// <inheritdoc />
public Size Size { get; }
/// <inheritdoc />
public virtual Color this[in Point point]
{
get
{
if (Data.Length == 0) return Color.Transparent;
int x = (int)MathF.Round((Size.Width - 1) * point.X.Clamp(0, 1));
int y = (int)MathF.Round((Size.Height - 1) * point.Y.Clamp(0, 1));
return GetColor(GetPixelData(x, y));
}
}
/// <inheritdoc />
public virtual Color this[in Rectangle rectangle]
{
get
{
if (Data.Length == 0) return Color.Transparent;
int x = (int)MathF.Round((Size.Width - 1) * rectangle.Location.X.Clamp(0, 1));
int y = (int)MathF.Round((Size.Height - 1) * rectangle.Location.Y.Clamp(0, 1));
int width = (int)MathF.Round(Size.Width * rectangle.Size.Width.Clamp(0, 1));
int height = (int)MathF.Round(Size.Height * rectangle.Size.Height.Clamp(0, 1));
if ((width == 0) && (rectangle.Size.Width > 0)) width = 1;
if ((height == 0) && (rectangle.Size.Height > 0)) height = 1;
return this[x, y, width, height];
}
}
/// <summary>
/// Gets the sampled color inside the specified region.
/// </summary>
/// <param name="x">The x-location of the region.</param>
/// <param name="y">The y-location of the region.</param>
/// <param name="width">The with of the region.</param>
/// <param name="height">The height of the region.</param>
/// <returns>The sampled color.</returns>
public virtual Color this[int x, int y, int width, int height]
{
get
{
if (Data.Length == 0) return Color.Transparent;
if ((width == 0) || (height == 0)) return Color.Transparent;
if ((width == 1) && (height == 1)) return GetColor(GetPixelData(x, y));
SamplerInfo<T> samplerInfo = new(x, y, width, height, Stride, DataPerPixel, Data);
Span<T> pixelData = stackalloc T[DataPerPixel];
Sampler.Sample(samplerInfo, pixelData);
return GetColor(pixelData);
}
}
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="PixelTexture{T}" /> class.
/// </summary>
/// <param name="with">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="dataPerPixel">The amount of data-entries per pixel.</param>
/// <param name="sampler">The sampler used to get the color of a region.</param>
/// <param name="stride">The stride of the data or -1 if the width should be used.</param>
public PixelTexture(int with, int height, int dataPerPixel, ISampler<T> sampler, int stride = -1)
{
this.Stride = stride == -1 ? with : stride;
this.DataPerPixel = dataPerPixel;
this.Sampler = sampler;
Size = new Size(with, height);
}
#endregion
#region Methods
/// <summary>
/// Converts the pixel-data to a color.
/// </summary>
/// <param name="pixel">The pixel-data to convert.</param>
/// <returns>The color represented by the specified pixel-data.</returns>
protected abstract Color GetColor(ReadOnlySpan<T> pixel);
/// <summary>
/// Gets the pixel-data at the specified location.
/// </summary>
/// <param name="x">The x-location.</param>
/// <param name="y">The y-location.</param>
/// <returns>The pixel-data on the specified location.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private ReadOnlySpan<T> GetPixelData(int x, int y) => Data.Slice((y * Stride) + x, DataPerPixel);
#endregion
}
/// <inheritdoc />
/// <summary>
/// Represents a texture made of color-pixels.
/// </summary>
public sealed class PixelTexture : PixelTexture<Color>
{
#region Properties & Fields
private readonly Color[] _data;
/// <inheritdoc />
protected override ReadOnlySpan<Color> Data => _data;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="PixelTexture" /> class.
/// A <see cref="AverageColorSampler"/> is used.
/// </summary>
/// <param name="with">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="data">The pixel-data of the texture.</param>
public PixelTexture(int with, int height, Color[] data)
: this(with, height, data, new AverageColorSampler())
{ }
/// <summary>
/// Initializes a new instance of the <see cref="PixelTexture" /> class.
/// </summary>
/// <param name="with">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="data">The pixel-data of the texture.</param>
/// <param name="sampler">The sampler used to get the color of a region.</param>
public PixelTexture(int with, int height, Color[] data, ISampler<Color> sampler)
: base(with, height, 1, sampler)
{
this._data = data;
if (Data.Length != (with * height)) throw new ArgumentException($"Data-Length {Data.Length} differs from the specified size {with}x{height} ({with * height}).");
}
#endregion
#region Methods
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected override Color GetColor(ReadOnlySpan<Color> pixel) => pixel[0];
#endregion
}