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55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System.Collections.Generic;
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namespace RGB.NET.Core
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{
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/// <summary>
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/// Represents a generic <see cref="AbstractLedGroup"/>.
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/// </summary>
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public abstract class AbstractLedGroup : AbstractEffectTarget<ILedGroup>, ILedGroup
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{
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#region Properties & Fields
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/// <summary>
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/// Gets the strongly-typed target used for the effect.
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/// </summary>
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protected override ILedGroup EffectTarget => this;
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/// <inheritdoc />
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public IBrush Brush { get; set; }
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/// <inheritdoc />
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public int ZIndex { get; set; } = 0;
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="AbstractLedGroup"/> class.
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/// </summary>
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/// <param name="autoAttach">Specifies whether this <see cref="AbstractLedGroup"/> should be automatically attached or not.</param>
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protected AbstractLedGroup(bool autoAttach)
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{
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if (autoAttach)
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RGBSurface.Instance.AttachLedGroup(this);
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}
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#endregion
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#region Methods
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/// <inheritdoc />
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public abstract IEnumerable<Led> GetLeds();
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/// <inheritdoc />
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public virtual void OnAttach()
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{ }
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/// <inheritdoc />
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public virtual void OnDetach()
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{ }
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#endregion
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}
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}
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