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mirror of https://github.com/DarthAffe/RGB.NET.git synced 2025-12-12 17:48:31 +00:00

108 lines
4.1 KiB
C#

// ReSharper disable VirtualMemberNeverOverriden.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable VirtualMemberNeverOverridden.Global
using System.Collections.Generic;
namespace RGB.NET.Core;
/// <inheritdoc cref="AbstractDecoratable{T}" />
/// <inheritdoc cref="IBrush" />
/// <summary>
/// Represents a basic brush.
/// </summary>
public abstract class AbstractBrush : AbstractDecoratable<IBrushDecorator>, IBrush
{
#region Properties & Fields
/// <inheritdoc />
public bool IsEnabled { get; set; } = true;
/// <inheritdoc />
public RenderMode CalculationMode { get; set; } = RenderMode.Relative;
/// <inheritdoc />
public float Brightness { get; set; }
/// <inheritdoc />
public float Opacity { get; set; }
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="AbstractBrush"/> class.
/// </summary>
/// <param name="brightness">The overall percentage brightness of the brush. (default: 1.0)</param>
/// <param name="opacity">The overall percentage opacity of the brush. (default: 1.0)</param>
protected AbstractBrush(float brightness = 1, float opacity = 1)
{
this.Brightness = brightness;
this.Opacity = opacity;
}
#endregion
#region Methods
/// <summary>
/// Renders the brush to the specified list of <see cref="RenderTarget"/>.
/// </summary>
/// <param name="rectangle">The bounding box the brush is rendered in.</param>
/// <param name="renderTargets">The targets to render to.</param>
/// <returns>A enumerable containing the rendered <see cref="Color"/> for each <see cref="RenderTarget"/>.</returns>
public virtual IEnumerable<(RenderTarget renderTarget, Color color)> Render(Rectangle rectangle, IEnumerable<RenderTarget> renderTargets)
{
foreach (RenderTarget renderTarget in renderTargets)
{
Color color = GetColorAtPoint(rectangle, renderTarget);
ApplyDecorators(rectangle, renderTarget, ref color);
FinalizeColor(ref color);
yield return (renderTarget, color);
}
}
/// <summary>
/// Applies all attached and enabled decorators to the brush.
/// </summary>
/// <param name="rectangle">The rectangle in which the brush should be drawn.</param>
/// <param name="renderTarget">The target (key/point) from which the color should be taken.</param>
/// <param name="color">The <see cref="Color"/> to be modified.</param>
protected virtual void ApplyDecorators(in Rectangle rectangle, in RenderTarget renderTarget, ref Color color)
{
if (Decorators.Count == 0) return;
lock (Decorators)
foreach (IBrushDecorator decorator in Decorators)
if (decorator.IsEnabled)
decorator.ManipulateColor(rectangle, renderTarget, ref color);
}
/// <summary>
/// Gets the color at an specific point assuming the brush is drawn into the specified rectangle.
/// </summary>
/// <param name="rectangle">The rectangle in which the brush should be drawn.</param>
/// <param name="renderTarget">The target (key/point) from which the color should be taken.</param>
/// <returns>The color at the specified point.</returns>
protected abstract Color GetColorAtPoint(in Rectangle rectangle, in RenderTarget renderTarget);
/// <summary>
/// Finalizes the color by appliing the overall brightness and opacity.<br/>
/// </summary>
/// <param name="color">The color to finalize.</param>
/// <returns>The finalized color.</returns>
protected virtual void FinalizeColor(ref Color color)
{
// Since we use HSV to calculate there is no way to make a color 'brighter' than 100%
// Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness'
// THIS IS NOT A HSB CALCULATION!!!
if (Brightness < 1)
color = color.MultiplyHSV(value: Brightness.Clamp(0, 1));
if (Opacity < 1)
color = color.MultiplyA(Opacity.Clamp(0, 1));
}
#endregion
}