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RGB.NET/RGB.NET.Core/Extensions/MathExtensions.cs

110 lines
4.3 KiB
C#

using System;
using System.Runtime.CompilerServices;
namespace RGB.NET.Core;
/// <summary>
/// Offers some extensions and helper-methods for the work with floats.
/// </summary>
public static class FloatExtensions
{
#region Constants
/// <summary>
/// Defines the precision RGB.NET processes floating point comparisons in.
/// </summary>
public const float TOLERANCE = 1E-7f;
#endregion
#region Methods
/// <summary>
/// Checks if two values are equal respecting the <see cref="TOLERANCE"/>.
/// </summary>
/// <param name="value1">The first value to compare.</param>
/// <param name="value2">The first value to compare.</param>
/// <returns><c>true</c> if the difference is smaller than the <see cref="TOLERANCE"/>; otherwise, <c>false</c>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool EqualsInTolerance(this float value1, float value2) => Math.Abs(value1 - value2) < TOLERANCE;
/// <summary>
/// Clamps the provided value to be bigger or equal min and smaller or equal max.
/// </summary>
/// <param name="value">The value to clamp.</param>
/// <param name="min">The lower value of the range the value is clamped to.</param>
/// <param name="max">The higher value of the range the value is clamped to.</param>
/// <returns>The clamped value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Clamp(this float value, float min, float max)
{
// ReSharper disable ConvertIfStatementToReturnStatement - I'm not sure why, but inlining this statement reduces performance by ~10%
if (value < min) return min;
if (value > max) return max;
return value;
// ReSharper restore ConvertIfStatementToReturnStatement
}
/// <summary>
/// Clamps the provided value to be bigger or equal min and smaller or equal max.
/// </summary>
/// <param name="value">The value to clamp.</param>
/// <param name="min">The lower value of the range the value is clamped to.</param>
/// <param name="max">The higher value of the range the value is clamped to.</param>
/// <returns>The clamped value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Clamp(this int value, int min, int max)
{
// ReSharper disable ConvertIfStatementToReturnStatement - I'm not sure why, but inlining this statement reduces performance by ~10%
if (value < min) return min;
if (value > max) return max;
return value;
// ReSharper restore ConvertIfStatementToReturnStatement
}
/// <summary>
/// Enforces the provided value to be in the specified range by wrapping it around the edges if it exceeds them.
/// </summary>
/// <param name="value">The value to wrap.</param>
/// <param name="min">The lower value of the range the value is wrapped into.</param>
/// <param name="max">The higher value of the range the value is wrapped into.</param>
/// <returns>The wrapped value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Wrap(this float value, float min, float max)
{
float range = max - min;
while (value >= max)
value -= range;
while (value < min)
value += range;
return value;
}
/// <summary>
/// Converts a normalized float value in the range [0..1] to a byte [0..255].
/// </summary>
/// <param name="percentage">The normalized float value to convert.</param>
/// <returns>The byte value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte GetByteValueFromPercentage(this float percentage)
{
if (float.IsNaN(percentage)) return 0;
percentage = percentage.Clamp(0, 1.0f);
return (byte)(percentage >= 1.0f ? 255 : percentage * 256.0f);
}
/// <summary>
/// Converts a byte value [0..255] to a normalized float value in the range [0..1].
/// </summary>
/// <param name="value">The byte value to convert.</param>
/// <returns>The normalized float value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float GetPercentageFromByteValue(this byte value)
=> value == 255 ? 1.0f : (value / 256.0f);
#endregion
}