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55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
using RGB.NET.Core;
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using RGB.NET.Devices.Msi.Native;
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namespace RGB.NET.Devices.Msi
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{
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/// <inheritdoc cref="MsiRGBDevice{TDeviceInfo}" />
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/// <summary>
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/// Represents a MSI mainboard.
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/// </summary>
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public class MsiMainboardRGBDevice : MsiRGBDevice<MsiRGBDeviceInfo>, IMainboard
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{
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Msi.MsiMainboardRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The specific information provided by MSI for the mainboard.</param>
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internal MsiMainboardRGBDevice(MsiRGBDeviceInfo info)
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: base(info)
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{ }
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#endregion
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#region Methods
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/// <inheritdoc />
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protected override void InitializeLayout(int ledCount)
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{
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for (int i = 0; i < ledCount; i++)
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{
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//Hex3l: Should it be configurable in order to provide style access?
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//Hex3l: Sets led style to "Steady" in order to have a solid color output therefore a controllable led color
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//Hex3l: This is a string defined by the output of _MsiSDK.GetLedStyle, "Steady" should be always present
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const string LED_STYLE = "Steady";
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_MsiSDK.SetLedStyle(DeviceInfo.MsiDeviceType, i, LED_STYLE);
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InitializeLed(LedId.Mainboard1 + i, new Rectangle(i * 40, 0, 40, 8));
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}
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//TODO DarthAffe 07.10.2017: We don't know the model, how to save layouts and images?
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ApplyLayoutFromFile(PathHelper.GetAbsolutePath(this, $@"Layouts\MSI\Mainboards\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"), null);
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}
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/// <inheritdoc />
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protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Mainboard1;
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/// <inheritdoc />
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public override void SyncBack()
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{ }
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#endregion
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}
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}
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